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4-2: THE WITHERING WOODS
ULTRAKILL

4-2: THE WITHERING WOODS

Navigate the VIOLENCE /// FIRST level of ULTRAKILL with our comprehensive walkthrough for 7-1: Garden of Forking Paths. Learn enemy tactics, find collectibles, and defeat bosses.

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4-2: THE WITHERING WOODS

Navigate the VIOLENCE /// FIRST level of ULTRAKILL with our comprehensive walkthrough for 7-1: Garden of Forking Paths. Learn enemy tactics, find collectibles, and defeat bosses.

Walkthrough
  1. 1
    Exit the elevator into a white courtyard with fog, white trees, and stone crosses. Follow the marble walkway into a labyrinth.
  2. 2
    In the first room of the labyrinth, the left doors close, and the right doors are locked. Proceed through the center doors into a gallery with six Mannequins. A red pedestal rises, requiring a Red Skull Key.
  3. 3
    Return to the first room; the previously locked door is now open. Follow the corridor and wall-jump up to a higher floor.
  4. 4
    Enter a room with an Alpha (α) button and a blue pedestal. Pressing the button unlocks a door elsewhere. A book found nearby contains lore about the 'Tree of Life' and violence.
  5. 5
    Go back to the labyrinth's start. The previously locked door is open, leading to a room filled with stationary Mannequins. A kneeling Mannequin behind a gate holds the Red Skull Key.
  6. 6
    Take the Red Skull Key. This triggers the Mannequins to surround you but not attack.
  7. 7
    Return to the Mannequin gallery room and use the Red Skull Key on the red pedestal. This triggers an ambush by six Mannequins. The song 'The World Looks Red' begins.
  8. 8
    Defeat the attacking Mannequins. They are fast, can climb walls/ceilings, and attack with swipes or Hell Seekers. Hitting them on walls stuns them. Sawblade traps are effective.
  9. 9
    After defeating the Mannequins, the blocked door retracts, allowing you to proceed.
  10. 10
    Descend a split staircase into a small room with a walkway. Two split staircases are on each side.
Tips
  • Mannequins are fragile but fast. Use their tendency to chase you into Sawblade traps.
  • Hitting Mannequins while they are on walls stuns them, making them easier to kill.
  • Homing projectiles are easier to parry due to their slower speed and tracking.
The level concludes after the boss encounter and any subsequent areas. Specific rewards are not detailed in the provided text beyond the implicit reward of progressing through the game.

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