Skip to content
Part 11
Wild Hearts

Part 11

Master Part 11 of your Wild Hearts walkthrough! Learn how to defeat the Red Nocturne, gather evidence for the Queen's Trial, and overcome the Card boss.

By ···10 min read·Multi-source verified
1 reading this guide  

Master Part 11 of your Wild Hearts walkthrough! Learn how to defeat the Red Nocturne, gather evidence for the Queen's Trial, and overcome the Card boss.

Alright, let's dive into Part 11 of our Wild Hearts adventure! This section throws a few new challenges at us, including a tricky enemy and a trial where we need to gather some evidence. Don't worry, we'll get through it together.

First up, after that scene with the White Rabbit, you'll head through a door. You'll find yourself in a room where you're too big to fit. Your first task here is to approach the Doorknob. You'll need to push the bed and then drink from a bottle. After that, you'll shrink down and drop into a new area where you'll encounter your first new enemy.

Red Nocturne

This guy looks a bit intimidating, but we've got this. Here's the lowdown:

HP24
Experience1
DropsBlaze Shard (6%), Ether (1%), Fira Ring (0.5%)

The Red Nocturne likes to fly around and swirl fire. When you see it doing that, get ready to either knock a fireball back at it or dodge out of the way. Deflecting its attack is a great way to stun it, making it super vulnerable. Just be careful, because if you get surrounded by a group of them, they can really pummel you. So, try to take them out quickly!

Pro Tip: Once you get the Blizzard spell, these guys are super weak to it. Using Blizzard on them will not only deal extra damage but also net you some Tech Points. So, keep that in mind!

After you've dealt with the Heartless, head through the hole you made when you pushed the bed. A scene will play out, and then you'll be tasked with finding evidence to prove Alice's innocence.

Evidence for the Red Queen

Your next stop is the Lotus Forest to meet the Cheshire Cat. He'll mention four pieces of evidence, but you only need one to start the trial. However, it's really helpful to grab all of them, so let's go find them!

First, clear out any Heartless in the area. Then, turn into the alcove past the red flower. Here you'll find TRINITY JUMP #5. Interacting with it will give you an ETHER, a POTION, and a TENT. In this same alcove, you'll also find the FOOTPRINTS, which is your first piece of evidence. Now, give the flower in the alcove a Potion, and it'll reward you with a HI-POTION. If you go back to the red flower you passed earlier, it wants an Ether and will give you a CAMPING SET. Another red flower along the path will do the same.

Next, head to the far side of the Lotus Forest and climb the rock to reach a lily pad. From here, you can spot a CHEST high up in the corner. It's a tricky jump, but if you run and jump at the very end of the lily pad, Sora can grab the ledge. Inside the chest, you'll find a SCAN-G. Now, head back to the alcove and climb the mushrooms to reach a hole in the tree. Go through it, and you'll pop out right next to the STENCH in the Bizarre Room.

Bonus Evidence

This next piece of evidence is the one the Cheshire Cat was hinting at, and it's a bit more involved. Head back to the Lotus Forest, specifically to where the large rock is. Jump on the mushrooms and go left to a platform. From there, you can jump across to an acorn. Hop down to the CHEST below to find DALMATIANS 16, 17, & 18. Then, return to the entrance of the Lotus Forest.

Give the yellow flower at the entrance a Potion. Sora will become huge! Now, step on the stump near the entrance and

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content