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Part 92
Wild Hearts

Part 92

Master Part 92 of your Wild Hearts journey! Learn strategies to defeat Dragon Maleficent and Ansem, understand dueling mechanics, and prepare for new World Cards.

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Master Part 92 of your Wild Hearts journey! Learn strategies to defeat Dragon Maleficent and Ansem, understand dueling mechanics, and prepare for new World Cards.

Alright, let's dive into Part 92 of your Wild Hearts adventure! This section is all about taking down some tough bosses and getting some sweet new World Cards. Don't worry, I'll walk you through it.

Dragon Maleficent Battle

First up is Dragon Maleficent. She's pretty similar to when you fought her with Sora, but with Riku, things are a bit more manageable. Her tail spin, snap, stomp, and fire attacks are still here, but they're easier to dodge, and she doesn't hit nearly as hard.

Since you can't heal in this fight, your main goal is to break her cards whenever you get the chance, then follow up with combos. Keep an eye out for her fireball attack – when she uses it, break it! Doing so will net you the Gimmick Card. This card creates a platform you can jump on, letting you fly around to avoid the fiery ground and get some easy hits on her head. It's a lifesaver!

Dragon Maleficent Stats

  • HP: 600
  • Attack: 7
  • Drop: Dragon Maleficent
  • Experience: 130
  • Resistances: Physical x1.0, Fire x0.5, Blizzard x0.5, Thunder x0.5, Neutral x1.0

The Seeker of Darkness: Ansem Fight

After you've dealt with Maleficent, head to the Exit Hall. You'll meet Ansem there for the next part of the battle. The first phase is all about breaking his cards as soon as they appear – the game calls this a "Rapid Break." Just focus on that for a bit.

Once that's done, you'll enter a duel. You'll need to use a number 7 card to match Ansem's. This is your first real taste of dueling, and it's pretty straightforward. The trick here is to flip back to all the 9s at the end of your deck. This makes it super easy to break his cards three times and win the duel.

After this, Riku learns [D MODE], which you can activate during battles after breaking cards. You'll also snag some crucial World Cards: [AGRABAH], [MONSTRO], [NEVERLAND], and [TRAVERSE TOWN]. These are your tickets to new areas!

Worlds and Floors Ahead

Just like with Sora's story, the floors themselves don't change much no matter which world you're in. However, the enemies and bosses will have different stats depending on where you are. As you make your way down to B11F, you'll get a new companion: Mickey joins your party!

Enemy Stats by Floor

Here's a breakdown of enemy stats as you progress:

FLOORHPAPXPHPAPXPHPAPXP
Jafar-GenieParasite CageCaptain Hook
B11640171730744131630960171730
B106801919908091417891020191990
B97202122498741518491080212249
B87602325099391620081140232509
FLOORHPAPXP
Guard Armor
B11640171730
B10680191990
B9720212249
B8760232509

Floor Layouts

Floor B11

Here's what Floor B11 looks like:

|¯¯¯¯¯|
| C |
|_____|
|
|¯¯¯¯¯| |¯¯¯¯¯| S: Start
| |-| T | B: Key of Beginnings - > 3 Card
|_____| |_____| C: Conqueror's Respite
| |
|¯¯¯¯¯| |¯¯¯¯¯| |¯¯¯¯¯|
| |-| |-| B |
|_____| |_____| |_____|
|
|¯¯¯¯¯|
| S |
|_____|

Floor B10

And here's the layout for Floor B10:

|¯¯¯¯¯| S: Start
| C | B: Key of Beginnings - > 5 Green Card
|_____| C: Conqueror's Respite
|
|¯¯¯¯¯| |¯¯¯¯¯| |¯¯¯¯¯| |¯¯¯¯¯| |¯¯¯¯¯|
| |-| |-| |-| |-| B |
|_____| |_____| |_____| |_____| |_____|
|
|¯¯¯¯¯|
| S |
|_____|

Floor B9

Finally, the layout for Floor B9:

|¯¯¯¯¯|

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