Master Part 92 of your Wild Hearts journey! Learn strategies to defeat Dragon Maleficent and Ansem, understand dueling mechanics, and prepare for new World Cards.
Alright, let's dive into Part 92 of your Wild Hearts adventure! This section is all about taking down some tough bosses and getting some sweet new World Cards. Don't worry, I'll walk you through it.
Dragon Maleficent Battle
First up is Dragon Maleficent. She's pretty similar to when you fought her with Sora, but with Riku, things are a bit more manageable. Her tail spin, snap, stomp, and fire attacks are still here, but they're easier to dodge, and she doesn't hit nearly as hard.
Since you can't heal in this fight, your main goal is to break her cards whenever you get the chance, then follow up with combos. Keep an eye out for her fireball attack – when she uses it, break it! Doing so will net you the Gimmick Card. This card creates a platform you can jump on, letting you fly around to avoid the fiery ground and get some easy hits on her head. It's a lifesaver!
Dragon Maleficent Stats
- HP: 600
- Attack: 7
- Drop: Dragon Maleficent
- Experience: 130
- Resistances: Physical x1.0, Fire x0.5, Blizzard x0.5, Thunder x0.5, Neutral x1.0
The Seeker of Darkness: Ansem Fight
After you've dealt with Maleficent, head to the Exit Hall. You'll meet Ansem there for the next part of the battle. The first phase is all about breaking his cards as soon as they appear – the game calls this a "Rapid Break." Just focus on that for a bit.
Once that's done, you'll enter a duel. You'll need to use a number 7 card to match Ansem's. This is your first real taste of dueling, and it's pretty straightforward. The trick here is to flip back to all the 9s at the end of your deck. This makes it super easy to break his cards three times and win the duel.
After this, Riku learns [D MODE], which you can activate during battles after breaking cards. You'll also snag some crucial World Cards: [AGRABAH], [MONSTRO], [NEVERLAND], and [TRAVERSE TOWN]. These are your tickets to new areas!
Worlds and Floors Ahead
Just like with Sora's story, the floors themselves don't change much no matter which world you're in. However, the enemies and bosses will have different stats depending on where you are. As you make your way down to B11F, you'll get a new companion: Mickey joins your party!
Enemy Stats by Floor
Here's a breakdown of enemy stats as you progress:
| FLOOR | HP | AP | XP | HP | AP | XP | HP | AP | XP |
| Jafar-Genie | Parasite Cage | Captain Hook | |||||||
| B11 | 640 | 17 | 1730 | 744 | 13 | 1630 | 960 | 17 | 1730 |
| B10 | 680 | 19 | 1990 | 809 | 14 | 1789 | 1020 | 19 | 1990 |
| B9 | 720 | 21 | 2249 | 874 | 15 | 1849 | 1080 | 21 | 2249 |
| B8 | 760 | 23 | 2509 | 939 | 16 | 2008 | 1140 | 23 | 2509 |
| FLOOR | HP | AP | XP |
| Guard Armor | |||
| B11 | 640 | 17 | 1730 |
| B10 | 680 | 19 | 1990 |
| B9 | 720 | 21 | 2249 |
| B8 | 760 | 23 | 2509 |
Floor Layouts
Floor B11
Here's what Floor B11 looks like:
Floor B10
And here's the layout for Floor B10:
Floor B9
Finally, the layout for Floor B9:
100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content