Explore the comprehensive Part 68 guide for Wild Hearts, detailing all items, their effects, buy/sell prices, and a deep dive into the game's magic system with upgrade locations.
This section provides a detailed breakdown of items and magic available in the game.
Items
The following table lists consumable and status-enhancing items, their purchase and sell prices, and their effects.
| Item | Buy | Sell | Effect |
|---|---|---|---|
| Potion | 60 | 12 | Restores 30 HP of one character |
| Hi-Potion | 150 | 30 | Restores 60 HP of one character |
| Ether | 200 | 40 | Restores 3 MP of one character |
| Elixir | --- | 80 | Restores all HP/MP of one character |
| Mega-Potion | --- | 40 | Restores 30 HP of each party member |
| Mega-Ether | --- | 60 | Restores 3 MP of each party member |
| Megalixir | --- | 100 | Restores all HP/MP of each party member |
| Tent | 250 | 50 | Fully restore the party's HP |
| Camping Set | 300 | 100 | Restores all HP and 3 MP of each party member |
| Cottage | --- | 150 | Fully restores the party's HP and MP |
| Power Up | --- | 50 | Raises one character's STR by 1 |
| Defense Up | --- | 50 | Raises one character's DEF by 1 |
| AP Up | --- | 50 | Raises one character's Max AP by 1 |
Magic
This section details the various magic elements, their effects, damage calculations, and locations where they can be upgraded.
Fire Element
A fireball that automatically homes in on remote targets but does not execute sharp turns. Can only hit one target.
- Damage: Fire = MP+20, Fira = MP+24, Firaga = MP+30
- Upgrades: Traverse Town, Agrabah, Hollow Bastion
Blizzard Element
Short-range attack that flings seven ice crystals, covering a conical area. Increased power widens the cone. Opponents who are hit by several crystals do not take accumulated damage. Attack can be parried with a shield.
- Damage: Blizzard = (MP+22) * # of flakes, Blizzara = (MP+26) * # of flakes, Blizzaga = (MP+32) * # of flakes
- Upgrades: Wonderland, Agrabah, Olympus Coliseum
Thunder Element
Creates flashes of lightning around Sora or the locked-on target. Increased power improves the range. This spell can damage several targets.
- Damage: Thunder = [(MP * 2)+14] * # of bolts, Thundara = [(MP * 2)+18] * # of bolts, Thundaga = [(MP * 2)+22] * # of bolts
- Upgrades: Olympus Coliseum, Atlantica, Olympus Coliseum
Cure Element
Restores a character's HP. Best used at a distance from the battle action, as it has a short preparatory stage.
- Heal: Cure = (MP * 3) +6, Cura = (MP * 3) +18, Curaga = (MP * 3)+30
- Upgrades: Deep Jungle, Neverland, Hollow Bastion
Gravity Element
Creates a dark sphere. Targets within its radius take a % of their Max HP (damage). Most boss monsters are immune to Gravity attacks. If Sora has 12 HP when using Gravity, 9 with Gravira, or 6 with Graviga, the enemy will be reduced to 0 HP.
- Damage: Gravity = (MP * 5) +40%, Gravira = (MP * 5) +55%, Graviga = (MP * 5) +70%
- Upgrades: Olympus Coliseum, Halloween Town, Olympus Coliseum
Stop Element
The target is stopped for the duration. The effect unfolds around Sora or the locked-on target. Increase power improves the range. Attacking stopped targets deals damage upon release of the spell.
- Time: Stop = (MP +2) seconds
- Upgrades: Monstro, Hundred Acre Wood, Neverland
Wind Element
A barrier that reduces damage taken by enemy attacks by half is created around Sora or the locked-on target for the duration. Aerora and Aeroga deal damage to opponents who touch the barrier.
- Aero: Time = (MP+18) = seconds
- Damage: (Aerora/ga) = (MP * 2) +6
The Heartless
This section contains a list of all Heartless not including bosses. The table includes HP (Health Points), ATK (Attack), DEF (Defense), MPR (Magic Point Recovery Speed), and EXP (Experience). PHB (Pre-Hollow Bastion) and AHB (After Hollow Bastion) values are based on before the rescue of Kairi and defeat of Riku-Ansem and afterwards. The right side of the table details damage dealt according to element, x1.0 being normal damage and numbers greater dealing more than normal, numbers less than x1.0 dealing partial damage. The Worlds are initialized as follows:
- TT = Traverse Town
- WL = Wonderland
- OC = Olympus Coliseum
- DJ = Deep Jungle
- AG = Agrabah
- MO = Monstro
- AT = Atlantica
- HT = Halloween Town
- HB = Hollow Bastion
- EW = End of the World
| Shadow | Gigas Shadow |
|---|---|
| PHB | AHB | Weapon: x1.0 | Fire: x1.0 | PHB | AHB | Weapon: x1.0 | Fire: x0.49 |
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