Master the Trickmaster boss fight in Wild Hearts Part 13! Learn its weaknesses, attack patterns, and the best strategies to emerge victorious.
Alright, let's dive into Part 13! This section is all about navigating a tricky part of the game and taking down a rather… *unusual* boss. Don't worry, we'll get through it together.
First, we need to do a bit of backtracking and puzzle-solving in the Bizarre Room. Remember that part where you had to animate the pot? Head back there, make sure the pot is animated, and jump in. You'll find a [METEOR-G] inside a chest. After that, make your way back to the Bizarre Room from the Queen's Castle. Grow big again, and check the [BOOK] near the Teddy Bear. It'll give you a [MYTHRIL SHARD]. Now, here's a little trick: move the Teddy Bear to make the clock real, then move the clock and shrink down again.
Next, head into the Tea Party Garden. Before you jump down, grab the chest there for a [DARK MATTER]. You'll see a sign about sitting at the table with the Mad Hatter and March Hare. Do this before you start any fights, because if a battle kicks off, the table disappears! You'll get some nice rewards for sitting down.
Now, let's prepare for a boss fight. Enter the Bizarre Room through the door in the house. Clear out the Heartless, then jump up to the candles and light them. Release the latch at the far end of the room to get to a new area in the Queen's Castle. Grab the [THUNDARA-G] from the chest nearby, then drop down. Head back into the Bizarre Room one more time and
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