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Part 84
Wild Hearts

Part 84

Complete walkthrough for Part 84 of Wild Hearts, covering the Atlantica floor, Ursula boss fight, and Riku boss fight, including strategies and rewards.

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Complete walkthrough for Part 84 of Wild Hearts, covering the Atlantica floor, Ursula boss fight, and Riku boss fight, including strategies and rewards.

Walkthrough
  1. 1
    After the initial event, acquire the [KEY OF BEGINNINGS].
  2. 2
    Begin collecting [KEY TO REWARD] cards from this floor onwards. Use them immediately as you can only hold one at a time. Rewards can be claimed on previous worlds.
  3. 3
    If you've completed 358/2 Days, you'll receive an additional bonus.
  4. 4
    Proceed to the Room of Beginnings to obtain the [KEY OF GUIDANCE]. Consider acquiring Crabclaw cards here.
  5. 5
    Take the [KEY OF TRUTH] from the Room of Guidance and go to the far left of the map to the Room of Truth to face Ursula.
  6. 6
    After defeating Ursula, save your game.
  7. 7
    Immediately after saving, prepare for the next boss fight against Riku.
  8. 8
    After defeating Riku, save again.
  9. 9
    Head to the next floor, ensuring you use any remaining Key to Rewards on previous floors first.
  • Calm Bounty (Shock Impact, Homing Blizzara)
  • Room of Rewards (Quake Sleight, *358/2 Days Clear Bonus* Demyx Enemy Card)

Boss Fights:

Ursula

  • HP: 640
  • Attack: 17
  • Drop: Ursula Enemy Card
  • Experience: 1730
  • Weaknesses: Physical x1.0, Fire/Blizzard/Thunder/Neutral x0.5

Strategy: Destroy Ursula's tentacles to expose her head. Tentacles can drop Gimmick Cards, which allow direct damage to Ursula's face. Use Friend cards to break tentacles. If you get a Gimmick Card, hold onto it. Break her Thunder attack, dodge roll others. Use the Gimmick Card for a second round of damage after she regenerates tentacles.

Riku

  • HP: 1250
  • Attack: 8
  • Drop: Aero
  • Experience: 2175
  • Weaknesses: Physical x1.0, Fire/Blizzard/Neutral x0.5, Thunder x1.0

Strategy: Riku uses three-hit combos that can stun. Counter after his jump slash or focus on card breaks. At 50% HP, Riku summons a Shadow Enemy Card; use Jafar to avoid breaks. Back off to heal if low on health, as Riku may not pursue. Use Sonic Blade and Strike Raid sleights for high damage and follow-up attacks.

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