Complete the Going Rogue mission in borderlands 3. Learn how to use the Rogue-Sight and find Agent Dee.
Walkthrough
- 1Talk to Clay: After the previous Main Mission, Clay will contact you via Echo. Head back to Reliance to meet him. He will give you the Rogue-Sight, which you must assign to a weapon slot.
- 2Shoot Rogue-Sight marks (Optional): Head to the first nearby waypoint (a marker on your map you've manually placed as a destination). Use the scope of the Rogue-Sight to spot a symbol and shoot it to unlock a White Chest. There are two more marks near Ambermire. Shoot these targets for loot before reaching Hangman’s Garden, where you will be attacked by Jabbers.
- 3Use Rogue-Sight to open doors: After defeating the Jabbers, you’ll reach a dead end. Equip the Rogue-Sight and shoot the three marks: one in the center, one bottom left, and one on the wall to the right. This will open the door to Ambermire.
- 4Head to Rogue’s base: Drop down into Ambermire. After clearing out Saurians, you can take a northern or southern path. The northern path leads towards your objective and has a Typhon Log. The southern path leads to a Dead Claptrap. Take the northern path.
- 5Continue north and find a Typhon Log: At the next fork, continue north, fighting Jabbers to the west while hugging the southern wall. You will find a Typhon Log.
- 6Reach Rogue’s Hollow: Continue fighting southwest until you reach another dead end with a large circular door. Equip the Rogue-Sight and shoot the target on the tree to the right of the door to open it. You will enter the Rogue’s Hollow and find the second Fast Travel point.
- 7Find Archimedes: Flip the switch to open the shutter and find a bloody scene. Examine the bodies to loot Archimedes’ ID. Activate the nearby Security Console. Clay suggests using the Loot Tracker to find the missing Vault Key fragment by tracking down other agents.
- 8Locate Agent Dee: Jump out of the broken window and head north under the building into the swamp below. Find the Target of Opportunity, the Psychobillies. Defeat the five Psychobillies, who may drop the Legendary Artifact, Electric Banjoy.
- 9Find the bounty board and Mirefall Rigs: Return and find a bounty board with the Side Mission, Sell Out. Head north from the bounty board to Mirefall Rigs. You will be ambushed by COV; focus on the Tinks to stop them from deploying Sentries.
- 10Find Agent Dee: Take the path out of the swamp northwest to find Agent Dee. Use the Rogue-Sight to aim at the mark above her head to reveal her true form as a Goliath. Stick to cover (press the cover button to crouch behind walls or objects) and assist Dee in clearing enemies. After she is defeated, claim her ID.
- 11Check Dead Drop: Proceed south to check the Dead Drop for your next target. You can search the swamp to the southwest for a Dead Claptrap before heading back east to the Dead Drop near the bounty board.
- 12Find Agent Quietfoot, Kill Mud Neck Clan: Head to the settlement to the south, Tig’s Big Rig, and dispatch the COV. Watch out for the Rare Spawn Goliath, The Unstoppable, and focus fire on him. Defeating him may yield the Legendary Shield, Band of Sitorak.
- 13Sabotage Crimson Radio and release Quietfoot: After clearing the area, sabotage the Crimson Radio. Head southeast to find Agent Quietfoot in a cage. Release him with the switch to trigger a trap.
- 14Defeat the Mud Neck Clan: The Mud Neck Clan consists mostly of Tinks that deploy Sentries. Take out any Sentries before eliminating the rest of the clan.
Tips
- The Rogue-Sight can be used to spot targets to unlock doors.
- Using weapons with splash damage is effective against the Psychobillies.
- Focus on Tinks to prevent them from deploying Sentries.
- Agent Dee, as a Goliath, can be helpful in the ensuing battle.
- The Unstoppable Goliath can evolve quickly, so prioritize defeating him.
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