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Marle
Chrono Trigger

Marle

Learn about Marle's abilities in Chrono Trigger, including Aura, Allure, Ice, Cure, Haste, Ice II, Cure II, and Arise, with their MP costs and effects.

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Learn about Marle's abilities in Chrono Trigger, including Aura, Allure, Ice, Cure, Haste, Ice II, Cure II, and Arise, with their MP costs and effects.

Abilities:

  • Aura: Costs 1 MP. Recovers some of an ally's HP. Can be used outside of battle.
  • Allure: Costs 1 MP. Marle attempts to confuse the enemy (doesn't work in confusing the enemy every time, though).
  • Ice: Costs 2 MP. Marle hits a single enemy with an ice attack.
  • Cure: Costs 2 MP. Recovers a larger amount of an ally's HP. Can be used outside of battle.
  • Haste: Costs 6 MP. Cuts the amount of time a character has to wait between turns by 1/2.
  • Ice II: Costs 8 MP. Marle hits all the enemies with a strong ice attack.
  • Cure II: Costs 5 MP. Recovers all of an ally's HP. Can be used outside of battle.
  • Arise: Costs 15 MP. Revives a fallen ally in battle, and fully recovers their HP.
Tips
  • Marle's healing spells, Aura, Cure, and Cure II, can be used outside of battle to conserve MP for combat.
  • Haste can significantly speed up a character's turn order, making them act more frequently.
  • Arise is a powerful revive spell that fully restores an ally's HP upon revival.

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