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Marle + Robo
Chrono Trigger

Marle + Robo

Learn about Chrono Trigger Marle and Robo's fusion techs: Aura Beam, Ice Tackle, and Cure Wind, including their MP costs and effects.

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Learn about Chrono Trigger Marle and Robo's fusion techs: Aura Beam, Ice Tackle, and Cure Wind, including their MP costs and effects.

Aura Beam

MP Cost: Marle 1 MP, Robo 2 MP.

Description: Marle and Robo work together to recover all allies' HP by approximately 100 HP. This tech cannot be used outside of battle.

Ice Tackle

MP Cost: Marle 2 MP, Robo 4 MP.

Description: Marle will shoot ice at Robo, and he will then tackle the enemies with a strong icy edge.

Cure Wind

MP Cost: Marle 5 MP, Robo 3 MP.

Description: Marle and Robo fully recover all allies' HP. This tech cannot be used outside of battle.

Tips
  • Ensure you have learned the required individual techs for Marle and Robo before attempting to use these fusion techs.
  • Aura Beam and Cure Wind are particularly useful for restoring party HP during challenging battles.
  • Ice Tackle offers an offensive advantage, combining Marle's ice magic with Robo's physical prowess.

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