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Part 19
Donkey Kong 64

Part 19

Complete Donkey Kong 64 Part 19 walkthrough, including how to get Golden Bananas, learn Simian Spring, and beat bonus stages like Peril Path Picnic.

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Complete Donkey Kong 64 Part 19 walkthrough, including how to get Golden Bananas, learn Simian Spring, and beat bonus stages like Peril Path Picnic.

Walkthrough
  1. 1
    Enter the number puzzle area. You have a 60-second time limit to Simian Slam (perform a ground pound) all numbers from 1 to 16 in order.
  2. 2
    After completing the puzzle, you will receive a GOLDEN BANANA (2).
  3. 3
    Head back through the tunnel and drop down. Continue around the block tower to reach boxes. Climb up these boxes.
  4. 4
    Head right and use the Tag Barrel to switch to Diddy Kong.
  5. 5
    Drop down and go to the block that leads to Funky's. Collect three bananas (3) in the tunnel and a banana bunch (8) on Bananaport #5.
  6. 6
    Press Z to teleport. You will automatically receive a banana bunch (13).
  7. 7
    Collect 18 bananas as you go through the tunnel, then climb down the pole.
  8. 8
    Backflip up the boxes in the storage room and go through the tunnel.
  9. 9
    Enter Cranky's lab to learn the Simian Spring move for seven coins. Hold Z while on a pad with Diddy's face on it to leap high into the air.
  10. 10
    Go back through the tunnel and head to the left side as you drop down the boxes.
  11. 11
    There is a tall stack of boxes; highjump to reach a Diddy pad. Hold Z to spring up to a ledge with three coins (24).
  12. 12
    Climb back up the pole near the purple Kasplat and head to the DK arcade. Use Bananaport #5.
  13. 13
    Go back through the tunnel and drop down to the block. Head directly forward to reach a Diddy pad by the giant block tower.
  14. 14
    Simian Spring to the right to a banana bunch (23).
  15. 15
    Backflip to another banana bunch (28). Turn around and highjump to your right. Work your way around and backflip again to get another banana bunch (33).
  16. 16
    Jump the gap, then backflip to the block with a banana bunch (38).
  17. 17
    Backflip again to the last banana bunch (43), then highjump to a Diddy pad.
  18. 18
    Simian Spring to a Bonus Barrel. This will start the Peril Path Picnic bonus stage.

Peril Path Picnic Bonus Stage:

  1. You have a 60-second time limit. Two rows of Klaptraps (three per row) will appear.
  2. Use the control stick to aim at their mouths and press A to feed them watermelons.
  3. If a Klaptrap opens its mouth, it will start eating Banana Fairies.
  4. After five shots, you must reload by shooting the center melon button.
  5. Shoot the Klaptraps in this order: top-left, top-middle, top-right, bottom-left, bottom-middle, then reload. Continue reloading as needed.
  6. Once six Banana Fairies have crossed (bringing your SAVE counter down to 0), you win.

Continuing Walkthrough:

  1. Drop off the tower (you will take damage). Head to the side with the boxes leading to the Tag Barrel.
  2. Use the Tag Barrel to switch to Lanky Kong.
  3. Go behind the boxes leading up to the platform for four coins (17).
  4. Use the Lanky pad on the platform to inflate yourself, then float over to a Bonus Barrel on your right, above a door.
  5. Press Z while floating above it to drop down into the Batty Barrel Bandit bonus stage.

Batty Barrel Bandit Bonus Stage:

  1. The objective is to line up four Golden Bananas in the machine three times.
  2. The hit counter on the top of the screen shows how many jackpots you still need to hit.
  3. Press A to spin a slot. If you hit an item other than a banana, press A rapidly to reset the machine.
  4. Press A to start the game. When a Golden Banana appears, press A.
  5. Remain calm and press A deliberately; do not just ram the button.

Continuing Walkthrough:

  1. Go through the door that says "R&D".
  2. Climb the pole and collect 22 coins around it.
  3. Go through the door to reach a room with steaming gold under a mesh floor.
  4. Head left, then right to collect 15 bananas.
  5. Activate BANANAPORT #2 on the right side, collecting a banana bunch (20).
  6. Press Z to warp to the start and collect another banana bunch (25), then warp back.
  7. Climb the ladder in front of you and defeat the Kasplat for a BLUEPRINT (2).
  8. Head around to the left to collect 30 bananas.
  9. You will see three doors along the wall. The left door has a Guitar Gazump pad and is blocked by glass. The middle door has an auto-door. The right door has a ladder.
  10. Drop off the ledge on the left side and you will see another glass-blocked door.
  11. Play Trombone Tremor on the pad to open the glass.
  12. Shoot the banana balloon (40).
  13. Simian Slam the Lanky switch to start the organ. Kremling enemies will appear from the holes at the top.
Tips
  • The number puzzle has a 60-second time limit.
  • The Simian Spring move costs seven coins to learn from Cranky Kong.
  • The Peril Path Picnic bonus stage is rated 2/10 difficulty.
  • The Batty Barrel Bandit bonus stage is rated 2.5/10 difficulty.
  • Dropping off the tower after the first Golden Banana will cause you to take damage.

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