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Part 36
Donkey Kong 64

Part 36

Complete Donkey Kong 64 Part 36 walkthrough covering Snide's HQ, the Puftoss boss fight, and unlocking Jetpac.

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Complete Donkey Kong 64 Part 36 walkthrough covering Snide's HQ, the Puftoss boss fight, and unlocking Jetpac.

First, switch to Chunky Kong and return his blueprints to Snide's HQ. This grants one Golden Banana for the galleon and one Golden Banana for DK Isle. Then, collect Lanky's Golden Banana and Donkey's Golden Banana.

Jump into the water and swim around the top of the left wall. After passing the giant ship gates, you will find a tunnel. Collect the 100 bananas in the middle and around the cave, then swim into the Troff n' Scoff Portal. Scoff requires 250 bananas in total. Feed him 250 of Donkey's bananas, then switch to Diddy Kong and feed Scoff 90 bananas. Finally, use Lanky Kong to give him the remaining 60 bananas. Lanky's face will appear on the door, allowing you to enter.

Boss - Puftoss

Difficulty - 4/10

To defeat Puftoss, you must circle around the fish and pass through five DK stars. Passing through the first star initiates a 30-second time limit. You must pass through all five stars before the time expires, or you will have to restart the sequence. The stars decrease in size, and the time limit shortens with each subsequent phase. Successfully passing through all five stars in a phase will electrocute the fish with raised poles. Five hits are required to defeat Puftoss.

After the first phase, Puftoss gains a shockwave attack. When you hear the roar, move to the edge of the arena to avoid the shockwave. Then, proceed through the stars again. The stars will be smaller, and the time limit will be 20 seconds. If you have trouble navigating the stars, release the Z button (to stop moving) to adjust your position. After passing through all five stars, the fish will be shocked again.

In the next phase, the stars are even smaller, and the time limit is reduced to 15 seconds. Puftoss will also introduce a new attack: spitting seeking purple bombs. Keep moving to avoid them and their explosions. The fireball rainfall also intensifies. After shocking the fish again, you proceed to the final round.

The stars are extremely tiny, with a 10-second time limit. If you struggle, release the Z button. Running out of time will force you to repeat that set of stars. If Puftoss is about to use a shockwave and you only have one star left, prioritize reaching the star. Driving through all five stars in this final phase will electrocute Puftoss to death, causing it to deflate and fly away, dropping your BOSS KEY (4).

Swim out of the cave and around the lighthouse. Jump onto the crate ahead and go through the tunnel, past the Kritter. Jump into the Tag Barrel and switch to Diddy Kong. Head right to the sunken ship area and past the first barrel kannon. Hop into the second kannon, which will blast you up to Cranky's lab, collecting two banana bunches (100) along the way. Inside Cranky's lab, you will not find any potions, but you should have 20 Banana Medals. Since this is more than the required 15, Cranky will allow you to play Jetpac.

Jetpac

In Jetpac, you control a spaceman tasked with collecting power-ups and ship pieces. Colliding with flying space aliens results in death. Hold A to fly upward and use the control stick to move. Hold B to fire lasers at enemies. Collect the first two ship pieces and deliver them to the ship. As more pieces are added, the ship becomes more complete. After all pieces are attached, you must collect fuel. Once the fuel tank turns purple, you can ascend to the second level. The primary objective is to score points, so it is recommended to remain on the first level to avoid a drastic increase in difficulty.

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