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Part 61
Donkey Kong 64

Part 61

Complete Part 61 walkthrough for Donkey Kong 64, guiding you through finding Golden Bananas, blueprints, and secrets in various locations including K. Rool's ship and Snide's HQ.

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Complete Part 61 walkthrough for Donkey Kong 64, guiding you through finding Golden Bananas, blueprints, and secrets in various locations including K. Rool's ship and Snide's HQ.

Walkthrough
  1. 1
    In the area with the cage trapping a Golden Banana, use Lanky's barrel to circle the cage. Hit the blue switch on the opposite side to open the cage for 8 seconds and grab the GOLDEN BANANA (5).
  2. 2
    Head back to the DK pile near the blue switch to unearth a RAINBOW COIN.
  3. 3
    Travel to DK Isle, swap to Chunky, and enter Gloomy Galleon. Swim through the tunnel and surface. Slam the blue Chunky switch on the ground below the Kasplat.
  4. 4
    Switch to Tiny Kong using the Tag Barrel. Stand between the yellow and green Wrinkly Doors. Use Tiny's barrel above the water and Ponytail Twirl to reach it.
  5. 5
    Enter the gate opened by Chunky. At the end, jump to land and grab the GOLDEN BANANA (4).
  6. 6
    Go back through the pipe using Tiny's barrel. Head to the other side and swim through the tunnel to the exit.
  7. 7
    Head left towards Crocodile Isle until K. Rool's ship is low enough to jump on. Go to the back of the ship to find two red propellers. Defeat the Kritter.
  8. 8
    Find a Tiny pad on a small platform near the ship's body. Use it to warp to the top of the ship and grab the BANANA FAIRY (3).
  9. 9
    Play your sax on the music pad to make Squawks appear with a GOLDEN BANANA (5). A Hunky Chunky barrel will appear on an island near Banana Fairy Island.
  10. 10
    Go clockwise around the ledge to K. Rool's arm. From the arm, Ponytail Twirl into the mouth, entering the lobby of the final level.
  11. 11
    Turn right and find a Tag Barrel. Switch to Chunky. Use the Chunky pad next to the lava to become invisible and reveal vines.
  12. 12
    Swing across the vines to reach BANANAPORT #1 and B. Locker. Since you likely have over 100 Golden Bananas, you can get past him.
  13. 13
    Swing back across the vines to the corner with BANANAPORT #1. Swing across the vines here to reach a Bonus Barrel.
  14. 14
    After getting GOLDEN BANANA (4), swing back across the vines and head to the Tag Barrel. Switch to Donkey Kong.
  15. 15
    Shoot the Coconut Switch above the K. Rool door B. Locker guarded to create a bridge to the Kasplat on the island. Cross the bridge, defeat the Kasplat, and obtain the game's final BLUEPRINT (5).
  16. 16
    Cross the bridge again and exit back to K. Rool's mouth. Drop from the side near the lobby entrance, moving Donkey towards the ship.
  17. 17
    Head down clockwise, killing the Kritter, and swing across vines into a secret cave to find Snide's HQ.
  18. 18
    Exchange your blueprint for a GOLDEN BANANA (4). You can now replay eight mini-games by pressing up C.
  19. 19
    Use the Tag Barrel in Snide's HQ to become Diddy Kong. Near the Tag Barrel, use a Diddy pad to Simian Spring to a Bonus Barrel.

Mini-Games:

  1. Kremling Kosh: Difficulty 4/10. Shoot Kremlings from barrels within 60 seconds to score 28 points. Red Kremlings are worth 2 points, green are worth 1. Requires good reflexes; anticipate red Kremlings and shoot aggressively. Reload the watermelon gun by shooting the center piece.
  2. Batty Barrel Bandit: Difficulty 2.5/10. A slot machine game. Line up four Golden Bananas three times. Press A to stop a slot.
Tips
  • For Kremling Kosh, focus on shooting quickly and aggressively. If you shoot enough green Kremlings, you can afford to ignore the red ones.
  • In Batty Barrel Bandit, the objective is to hit three jackpots by lining up four Golden Bananas.

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