Donkey Kong 64 Part 34 walkthrough covering Kremling Kosh, Big Bug Bash, and finding Golden Bananas.
On the same side of the room, in the middle, you'll find a crack in the wall. Swim through it and head left to the Bonus Barrel.
Kremling Kosh | Difficulty : 3/10
Like Krazy Kong Klamor, this game requires good reflexes. You'll be using the A button watermelon gun (shoot the center watermelon piece to reload, since you only get five shots) to shoot Kremlings that pop out of the barrels. The red ones (which pop out and go back in very quickly) are worth two points while the green ones are worth one. You have 60 seconds to score 22 points. This is mostly just a test of your reflexes. You need to anticipate the red Kremlings to score more points. Constantly shoot the Kremlings and be moving your gun to score the most points. When you need to, reload. You need to shoot quickly and aggressively to win.
- Anticipate the red Kremlings for more points.
- Constantly shoot and move your gun.
- Reload when necessary.
- Shoot quickly and aggressively.
After getting your GOLDEN BANANA (3), swim back through the crack and then through the exit in the ceiling. Head directly across over to the Funky Kong "valley". However, head under the rafts and the surface and you'll find a winding path leading to a sunken submarine. Head to the top of the submarine and use the Tiny barrel to shrink, then swim across the "bar" the barrel is in above. There's a tiny hole on the tip of the bar for you to enter. Swim over to the controls in the back. Behind them is a Bonus Barrel.
Big Bug Bash | Difficulty : 2.5/10
You control a fly swatter in this mini-game. Use the joystick to move it around the barrel and press A to swat. The object is to kill six flies in 60 seconds. They are fast, so you'll have to lead your shots and move the swatter irregularly. Stay close to the center and move your swatter in crazy directions. You hit the flies most often when you move the swatter northwest, northeast, southwest, or southeast. Once your hit counter reaches zero, you'll win!
- Lead your shots and move the swatter irregularly.
- Stay close to the center and move the swatter in crazy directions.
- Aim for northwest, northeast, southwest, or southeast movements.
After getting the GOLDEN BANANA (4), leave the sub. Swim upward to reach Funky's place. Swim on to the cactus, then go to the back branch (backflip from the guitar pad to reach it) and play your saxophone on the pad. This opens door #5. That means you want to go to the left side as you head towards the ship. Hop into the water and rush towards the sunken ship, then head around and enter door #5. Head right, following the trail of bananas (86). Now you'll reach a fork, with a cage directly ahead. Go left, sticking towards the left side where the bars are. At the end, you'll find a cage guarded by a starfish. Inside it is a GOLDEN BANANA (5). The camera angle is horrible and unalterable.
Now head out of the cage and collect the bananas (88) ahead and on your right. Next, collect the banana bunch near the end of the path (93). Go back to the fork by the cage and head the other way. There are two bananas (95), plus a banana bunch on the side (100). Now look at the cage on your right. Take a picture of the BANANA FAIRY (2). You've got everything for Tiny, so find the bone arrow and leave the ship. Head over to Funky's valley and use the Tag Barrel in front of the cactus to switch to Lanky Kong.
In the back of the cactus you'll find a trombone pad with a banana bunch (85). Play your instrument on it to open door #4. Swim back to the ship and head into it (it's on the left side of the ship). Follow the passage until you reach a large room with a carpet. Go to the two right corners for two banana bunches (95), then the top-left one for the final bunch (100). In the middle of the left side is a four-poster bed with a GOLDEN BANANA (4). Once you have it, leave the ship.
Head to the top of the ship and switch to Chunky Kong. Go to the side of the ship where doors 2-3 are and you'll find another log-type ship deck thing at the bottom. Swim through it for three banana bunches (30), then surface. Head over to the start of the "Funky valley" and use Bananaport #5 on the raft to reach the top of the lighthouse. Jump onto the chest with the Diddy barrel, which is right next to you. When the ship comes to you, roll jump attack (B+A+B) to it. Now backflip to the poopdeck of the ship and you'll find a trapdoor. Simian Slam it to bust it open.
Head forward past the cannonballs. Turn the camera sideways so you can have a better view and wait for a cannonball to fire before crossing. Collect the four banana bunches (50). At the end, go right and Primate Punch the gate open. There are a bunch of barrels spinning around. First, get the bunch (55). You have to Primate Punch the Chunky-marked parts of the barrel open in order to destroy them. As you go on, the barrels get faster. Once you destroy the final one, you will earn a GOLDEN BANANA (2).
For reasons unknown, Chunky becomes seasick and starts wobbling like a drunk. The control stick is reversed, so hold the controller upside down. Carefully make your way past the cannonballs to the barrel kannon, which propels you out of here. You appear on the lighthouse, so jump into the water below. Go to the bottom of the lighthouse and swim.
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