Learn all about Donkey Kong 64's Part 76 moves, including Gorilla Grab, Chimpy Charge, Rocketbarrel Boost, Simian Springy, Orangstand, and Balloon Baboon. Essential for completing the game!
Walkthrough
- 1Strong Kong (Donkey Kong): Activated by jumping into a Donkey Kong-faced barrel. Grants temporary invincibility to terrain and enemies, powered by Crystal Coconuts. Hold Z and press left C to cancel. Cannot use shooter while active.
- 2Gorilla Grab (Donkey Kong): Learned in Frantic Factory (costs 7 coins). Stand on a lever's footplate and press B to activate it, causing various environmental effects.
- 3Chimpy Charge (Diddy Kong): Learned in Jungle Japes (costs 3 coins). Hold Z and press B for a superpowered headbutt charge to defeat enemies and activate switches like HI/LO.
- 4Rocketbarrel Boost (Diddy Kong): Learned in Angry Aztec (costs 5 coins). Jump into a Diddy Kong-faced barrel to gain a jetpack. Hold A to ascend, use the control stick to steer, and hold Z to hover. Press B to fire peanuts. Runs on Crystal Coconuts.
- 5Simian Springy (Diddy Kong): Learned in Frantic Factory (costs 7 coins). Stand on a Diddy Kong-faced pad and hold Z to bounce high into the air, useful for reaching elevated areas.
- 6Orangstand (Lanky Kong): Learned in Angry Aztec (costs 3 coins). Hold Z and press B to perform a handstand. Continue holding Z and use the control stick to walk on hands, allowing Lanky to climb steep slopes. Cannot attack while using this move.
- 7Balloon Baboon (Lanky Kong): Learned in Frantic Factory (costs 5 coins). Stand on a Lanky Kong-faced pad and press Z to inflate and float. Use the control stick to maneuver.
Tips
- Crystal Coconuts power the Strong Kong and Rocketbarrel Boost. Stock up by finding them scattered throughout the levels.
- Taking pictures of Banana Fairies increases your maximum Crystal Coconut carrying capacity.
- For moves like Chimpy Charge and Simian Springy, position yourself close to your target before activating the move for better control and success.
- The Orangstand has no time limit, allowing Lanky to traverse slopes at his own pace.
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