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Ameridan's End
Dragon Age: Inquisition

Ameridan's End

Follow this guide to assault the Hakkonite fortress in Dragon Age: Inquisition's Jaws of Hakkon DLC. Learn how to defeat Gurd Harofsen and manage the 'Warmth' mechanic.

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Follow this guide to assault the Hakkonite fortress in Dragon Age: Inquisition's Jaws of Hakkon DLC. Learn how to defeat Gurd Harofsen and manage the 'Warmth' mechanic.

Walkthrough
  1. 1
    Return to Svarah Sun-Hair in Stone-Bear Hold and speak with her.
  2. 2
    Agree to assault the Hakkonite fortress. This action will permanently change the region from day to night and alter Hakkonite frequency.
  3. 3
    Run to the fortress gates with your allies and defeat the Hakkonite Bruiser.
  4. 4
    Deal with archers and mages on the walls.
  5. 5
    Proceed north-northeast down the hill toward the inner gates, destroying Winter Shards from a distance to avoid their freeze effect.
  6. 6
    Defeat Hakkonite spies attacking from behind.
  7. 7
    Once inside the inner walls, destroy any remaining Winter Shards, then focus on archers and the Bruiser. Alternatively, use barriers to negate ranged damage while engaging the Bruiser.
  8. 8
    Interact with the door leading to the Old Temple.
  9. 9
    Inside the Old Temple, a 'Warmth' status bar will appear. Manage your path to stay near fire pits to avoid depleting your warmth.
  10. 10
    Head west from the first fire pit to a room. Loot the chests and interact with the table to create a potions bench if you have a mage. A note here unlocks a codex.
  11. 11
    Continue north to another fire pit, light it, and loot the chests at the end of the hallway.
  12. 12
    Return to the first fire pit, go down the steps, and turn east to a room with a campfire. Light it, take the key from the box, and interact with the rune beneath the statue to unlock a schematic.
  13. 13
    Return to the main hall, warm yourself at the first fire pit, and quickly defeat the Winter Shard facing north.
  14. 14
    Continue north through the door and light the next fire pit. Loot the containers and read the note for a codex.
  15. 15
    Proceed down the steps to encounter another Winter Shard, two Hakkonite Archers, two Defenders, and one Bruiser. Destroy the shard from afar first, then engage the others. Damage the Spellbinder to the east from afar while staying near the fire pit. Alternatively, use knockback abilities to push enemies off the platform.
  16. 16
    Continue north and turn east to a fire pit. Warm up, then head north to trigger a fight with a group of Hakkonites. Lure them back to the fire pit or engage in the center, lighting the central fire pit if necessary.
  17. 17
    Once the ice wall blocking the way is destroyed, head west and then south to the main chamber.
  18. 18
    Defeat two Bruisers and multiple mages. Prioritize mages, returning to fire pits if warmth is low.
  19. 19
    Engage Gurd Harofsen. Stay near fire pits, relighting them as needed.
  20. 20
    At half health, defeat the spawned Hakkonite mobs and refocus on Harofsen, avoiding his damaging ice magic.
  21. 21
    At 25% health, destroy the summoned Winter Shards and two Bruisers, then deal with them.
  22. 22
    Continue damaging Harofsen until he is defeated.
  23. 23
    After the cutscene, loot the temple and exit west.
Tips
  • Use powerful ranged abilities to destroy Winter Shards from afar to avoid being frozen.
  • If forced into melee with Winter Shards, run away before they explode.
  • Use barriers to negate incoming ranged damage when fighting Bruisers.
  • Looting the Old Temple is best done after deactivating the ice magic, though some areas with reliable fire pits allow for exploration earlier.
  • Goad enemies back to fire pits to ensure you don't freeze while fighting.
  • If you get too close to Harofsen, you will freeze. Some fire pits may become impossible to relight.

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