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Dialogue Choices
Dragon Age: Inquisition

Dialogue Choices

Master the dialogue wheel in Dragon Age: Inquisition! Learn icon meanings, personality types, and how your choices shape the Inquisitor and the world.

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Master the dialogue wheel in Dragon Age: Inquisition! Learn icon meanings, personality types, and how your choices shape the Inquisitor and the world.

Hey there! So, you're diving into Dragon Age: Inquisition and want to know how to handle all those conversations? Let's break down the dialogue wheel, it's a pretty neat system once you get the hang of it. Basically, instead of picking the exact words the Inquisitor will say, you'll choose from short phrases that sum up the tone or intent of your response. Think of it as choosing the vibe you want to give off in the chat. How the Wheel Works The dialogue wheel pops up when you're talking to someone. You'll see a bunch of options, usually arranged in a circle. The icons next to them give you a clue about what you're about to say. * Left Side: These options usually let you ask more questions or dig deeper into a topic. They're great for gathering information. * Right Side: These are typically your reactions to what's being said. You can agree, disagree, get angry, crack a joke, and so on. General Tone Guide While the specific icons can vary, there's a general pattern: * Top: Often a polite or agreeable response. * Middle: Usually a neutral or humorous option. * Bottom: Tends to be more aggressive, blunt, or disagreeable. Developing Your Inquisitor's Personality This is where it gets interesting! If you consistently choose dialogue options with a similar tone (like always being polite, or always being sarcastic), your Inquisitor will start to develop a distinct personality. This can unlock unique dialogue options and even affect how certain characters react to you later on. So, think about the kind of leader you want to be – are you the diplomatic type, the intimidating one, or maybe the one who always has a witty comeback? Understanding the Icons Here's a quick rundown of some common icons you'll see and what they generally mean: Standard Icons: * General (Circle with dots): This usually branches the conversation, opening up more dialogue choices. * Yes (Green checkmark): Agreeing or accepting something. * No (Red X): Rejecting something or disagreeing. * Stoic (Grey face): A neutral, matter-of-fact response. * Pleased (Smiling face): Expressing happiness or agreement. * Sad (Sad face): Showing sadness about the topic. * Mad (Angry face): Expressing anger. * Confused (Question mark): Indicating you don't understand. * Surprised (Exclamation mark): Reacting with surprise. * Anxious (Wavy lines): Showing tension or worry. * Attack (Fist): Time to get aggressive. Use with caution! * Special (Star): These are rare and can depend on your character or past events. * Investigate (Magnifying glass): Asking for more details. * Payment (Coin): Inquiring about money, rewards, or even offering a bribe. * Romance (Heart): Flirting or saying something romantic. Be mindful of who you're talking to! * End Romance (Broken heart): To signal the end of a romantic relationship. * Politics (Scales of justice): Requires the 'Nobility Knowledge' perk. Shows political savvy. * History (Scroll): Requires the 'History Knowledge' perk. Uses knowledge of lore. * Arcane (Magic symbol): Requires the 'Arcane Knowledge' perk. For those who understand magic. * Underworld (Skull): Requires the 'Underworld Knowledge' perk. For knowledge of the criminal world. Race/Class Specific Icons: Sometimes, you'll see icons that are specific to your Inquisitor's race or class: * Warrior (Shield): Only available if you're playing a Warrior. * Rogue (Dagger): Only available if you're playing a Rogue. * Mage (Staff): Only available if you're playing a Mage. Keep an eye out for these, as they can offer unique perspectives based on your character's background. For example, a Mage might have special dialogue options when discussing magic that a Warrior wouldn't. A Word of Warning While it's fun to explore different dialogue options, remember that some choices can have significant consequences. Aggressive responses might alienate potential allies, while certain 'yes' or 'no' answers could lock you out of quests or affect your relationships with companions like Cassandra Pentaghast or Solas. Always think about the immediate situation and your long-term goals in Thedas. That's the gist of it! Experiment with the dialogue wheel, see how your choices shape the story, and have fun becoming the Inquisitor you want to be.

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