Explore early Duke Nukem 3D concepts from GAMEDEF.C, including potential titles, story ideas like Duke's escape from a mental ward, and new characters.
Potential Game Titles:
- Duke 2000
- Virchua Duke
- Son of Death
- Cromium
- Potent
- Flotsom
Story Concept:
The story suggests Duke becomes brain dead and attempts to escape from a mental ward. Key plot points include Duke's arm being severed by a transporter, losing consciousness after tripping, and waking up in a hospital with a missing portion of his cranial mass. The narrative implies Duke is now insane and must escape a mental ward with searchlights everywhere.
Potential Mission Elements:
- Duke's dialogue: "Looks like some kind of transporter...?"
- Byte's dialogue: "...YES"
- Duke's action: "Waa, here goes nuthin'." (puts right arm in device)
- Duke's reaction: "AAAAHHHHHHHHHHHHHHHHHHHHHHHHH!!!" (arm is severed)
- Byte's reaction: "NO.NO.NO.NO.NO.NO.NO..."
- Byte directs Duke to a heat source.
- "Shut Up Mode"
- Duke staggers, arm bleeding.
- Byte provides directional cues: "Left, Left, Left, Left, Right."
- Duke trips on a broken pipe, hitting his temple.
- Rats are present, and Byte pushes them away.
- Duke appears dead, then wakes up in a hospital.
- A brain scan reveals 1/3 cranial mass missing.
- Doctor's dialogue: "Hummm?" and "Schrapnel has busted my scull! Now I'm insane, Mental ward, got to escape."
Potential New Characters:
- (M)Mendor, The Tree Dweller
- (M)BashMan, The Destructor
- (M)Lash, The Scavenger
- (F)Mag, The Slut
- (F)NRA OR SOMETHIN'
- Duke Nukem
- 5th Dimention
- Pentagon Man!
Random Developer Ideas:
- The 70's meet the future.
- Dirty Harry style with 70's music and a futuristic edge.
- The Instant De-Welder(tm).
- "I think I'm going to puke..."
- Badge attitude.
- Duke has a Badge (LA 3322), a Bulldog, and a Bronco (beat up/bondoed).
- Graphics: Lite rail systems, a church with a large cross, Sniper Scope.
- Use the phone.
- The Boiler Room location.
- The IRS, potentially nuking other government buildings.
- A belt of booze.
- Slow turning signs.
- More precise shooting and destruction.
- Facial expressions using phonemes and lookups. Talking and getting into fights.
- Drug dealers, pimps, and more.
- Weapons: Anything lying around.
- Trees to climb, burning trees.
- Sledge Hammer, Sledge Hammer with Spike.
- Sanctuary: Get away from it all.
- Concepts: Goodlife = (War + Greed) / Peace, Monsterism (ACTION), Global Hunter (RPG), Slick a Wick (PUZZLE), Roach Condo (FUNNY), AntiProfit (RPG), Pen Patrol (TD SIM).
- Radio station: 97.5 KPIG! - Wanker County.
- "Fauna" - Native Indigenous Animal Life.
Programming Details:
- Images: Polys
- Actors: Multi-Object sections for changes (head, arms, legs, torso, all change), Facial expressions, Pal lookup per poly?
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