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Part 3
Far Cry 2

Part 3

Far Cry 2 weapon and item costs, including the AS50 sniper rifle for 35 diamonds and the PKM machine gun for 10 diamonds.

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Far Cry 2 weapon and item costs, including the AS50 sniper rifle for 35 diamonds and the PKM machine gun for 10 diamonds.

Walkthrough
  1. 1
    PKM machine gun (special): 10 diamonds.
  2. 2
    Grenadier webbing: 10 diamonds.
  3. 3
    Primary weapons crate: 16 diamonds.
  4. 4
    Secondary weapons crate: 8 diamonds.
  5. 5
    Special weapons crate: 24 diamonds.
  6. 6
    RPG-7 rocket launcher (special): 20 diamonds.
  7. 7
    AK-47 (primary): 10 diamonds.
  8. 8
    Marksman's bandolier: 15 diamonds.
  9. 9
    AS50 sniper rifle (primary): 35 diamonds.
  10. 10
    SAW machine gun (special): 20 diamonds.
  11. 11
    Uzi (secondary): 20 diamonds.
  12. 12
    USAS-12 auto shotgun (primary): 35 diamonds.
  13. 13
    AR-16 assault rifle (primary): 20 diamonds.
  14. 14
    MGL-140 grenade launcher (primary): 35 diamonds.
  15. 15
    Medium Health Kit (advised on “Hardcore” mode).
  16. 16
    Large Health Kit (advised on “Hardcore” mode).
  17. 17
    Camouflage suit (not essential, but useful).
  18. 18
    Assault truck repair (not essential, but useful).
  19. 19
    Ammo upgrades are advised for all your favored weapons.

Weapon Descriptions:

  • Homeland shotgun: This should be the first weapon purchased. While a pump rather than an automatic shotgun, it is powerful, has decent range and is cheap. It can also be used effectively throughout the entire campaign or, at least, until the expensive but awesome automatic USAS-12 becomes available in the games second half.
  • IEDs: In this walkthrough, the mission strategy and weapon choices are based on doing the four Leboa-Seka convoy missions prior to doing the other missions. While not absolutely essential to completing the convoy missions, they are the best choice. Grenades, an assault truck, RPG-7, even the well worn MGL-140 grenade launcher, available in the safe house near the east Leboa-Seka weapon shop, can also do the trick, but not as expediently as the IEDs. The IEDs are also essential for at least one buddy mission and make successful completion of several others more doable.
  • M1903 sniper rifle: This is a potent long-range sniper and is available before doing any of the convoy missions. Its shortfall is its bolt-action mechanism that requires you to re-acquire targets between shots. If you’re the impatient type, you can purchase it and begin other missions before completing the initial convoy missions.
  • Dragonov SVD sniper rifle: This automatic sniper rifle is as potent as the M1903 and is fully automatic. It is available on the fourth convoy and is worth the wait. Its one shortfall is its scope, whose crosshairs can be hard to center. That said it is the conventional sniper of choice in the game’s first half.
  • PKM machine gun: This is available before the convoy missions are done and is the best “special” weapon to carry when you’re not toting the game’s best weapon-the dart rifle in that “special” slot. It has a large magazine and is an excellent close-quarters companion to a sniper rifle. It will frequently be in your possession.
  • M-79 grenade launcher: This weapon vies with the dart rifle as the game’s most useful weapon-especially during the first half of the game. Available on the fourth Leboa-Seka convoy, it is a must purchase weapon. It is deadly against patrol vehicles and makes traipsing down a patrolled roadway far more dangerous for the vehicle that it is for you. You will soon feel naked without it. It is also critical for the completion of many missions as outlined. Only the advent of the MGL-140 grenade launcher, not available until completion of the final Bowa-Seka convoy, can it be replaced. Even then the M-79 grenade launcher is the secondary weapon to carry when you’re not toting the MGL-140 rocket launcher. It stands above its “secondary” weapon rivals.
  • Dart rifle: The dart rifle is available on the fourth Leboa-Seka convoy and changes the complexion of the game and its price of a paltry 10 diamonds makes it the game’s preeminent bargain. Any hit with this weapon is death and headshots are totally silent kills. It is integral throughout the entire game and can make any other sniper rifle obsolete on the “Easy” mode when you can carry ten darts and increase that to 20 during the game’s second half. This document requires stealthy, hit-and-run tactics where moving through hostile territory without discovery is essential and the dart rifle makes that possible. The two other stealth weapons-the silent Makarov pistol and the silent MP-5 sub-machine gun require stealth that is difficult to attain and they are both weak weapons, oftentimes allowing the death throes of your victims to betray your presence. This document, played on “Hardcore,” requires carrying this weapon more that any other in the game even though it initially has a capacity of only four darts. Its only weakness is its fragility-after about twenty-five rounds it will fail. Change it out often and invest in the “reliability” upgrade.
  • RPG-7: The rocket launcher is not an essential weapon, but more an alternative or change of pace. This document suggests grabbing a free one on the north end of Mokuba from the sniper and storing it to save the purchase price and invest in the “special” weapons crate instead. It can be useful during several missions.
  • AK-47: The AK-47 can be a useful weapon, but grabbing one of the golden ones can save you diamonds but at a cost of only 10 diamonds it is cheap. This document usually offers an either/or choice.
Tips
  • If you prefer an assault rifle over the Homeland shotgun, the AK-47 is worth the 10 diamonds.
  • The RPG-7 is useful but probably not worth the price of 20 diamonds.
  • Ammo upgrades are advised for all your favored weapons.
  • The dart rifle is available on the fourth Leboa-Seka convoy for 10 diamonds and is considered the game’s preeminent bargain.
  • The M-79 grenade launcher is a must purchase weapon, available on the fourth Leboa-Seka convoy.
  • The MGL-140 grenade launcher is not available until completion of the final Bowa-Seka convoy.

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