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Part 42
Far Cry 2

Part 42

Complete Part 42 in Far Cry 2, including how to eliminate the sniper with a mortar and find diamonds.

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Complete Part 42 in Far Cry 2, including how to eliminate the sniper with a mortar and find diamonds.

Walkthrough
  1. 1
    From your position, move up the narrow, steep, grassy/rocky slope to a boulder on the hillside.
  2. 2
    Look west to spot two conical huts with thatched roofs. Slightly to their right and above their height, locate the sniper in a cutout of a flat-roofed hut. You cannot spot him from below.
  3. 3
    Eliminate the sniper with the dart rifle. He wears white and frequently crouches.
  4. 4
    Check the area below to ensure it is clear, then move down the hillside and head north to the sandbagged area.
  5. 5
    Check the alleyway ahead for hostiles and then move along the rock face to your right, staying out of the enemy’s sightline as much as possible.
  6. 6
    Move to the first tall hut on the left and climb the long ladder to the top.
  7. 7
    Immediately crouch to break the enemies' line-of-sight. If you failed to eliminate the sniper with the mortar, he will alert the town and begin mortar attacks.
  8. 8
    Take your time and eliminate hostiles when you have a good shot. Headshots are not required. Crouch to maintain concealment when necessary.
  9. 9
    When darts run out, the remaining garrison can be managed with an assault weapon.
  10. 10
    Descend and backtrack to the sandbag/burning barrel area, then take the rock stairwell.
  11. 11
    At the top of the stairwell, take the right path up the slope, staying along the north rock face.
  12. 12
    Grab ammo at the pile on your left, then turn right past the burning barrel, staying near the north rock wall.
  13. 13
    Proceed up the slope and up the short rock stairwell beyond.
  14. 14
    Continue on the dirt path, going right when it splits, past another burning barrel, and up the long set of rock stairs.
  15. 15
    When the stairway splits, you can follow it to the top to grab a diamond case (1).
  16. 16
    Return to where the stairs split and go right or west up the stairwell and curl south through the vacant upper ruins until opposite the kilns as seen on your map (minimap (the small circular map in the bottom-left corner of your screen)).
  17. 17
    Turn west, go up the stairs, and toss a grenade or shoot one of the gas cylinders to complete the mission.
  18. 18
    Head north toward the water in the map’s (minimap) extreme northwest corner to find a hang glider.
  19. 19
    Continue past the glider and descend into the ruins beyond to find a Jackal Tape near the north end of the ruins, sitting on a makeshift bench.
  20. 20
    Return to the hang glider and fly into the narrow canyon, veering right then left, passing over a large tree to land on a grassy slope, allowing you to exit the area.
  21. 21
    Sprint east toward the objective.
  22. 22
    Your buddy is under fire at the village. Snipe from the hillside west of the area before moving in with your assault weapon. There are six hostiles in the compound, two of whom may man an assault truck and come up the hillside after you.
  23. 23
    To get the diamonds in the compound, jump from the boulder to the thatched roof, then to the roof of a hut on the west end of the village to find the diamond case (2).

MAIN MISSION 8 (UFLL): KILL SETH UNIYA, THE SABOTEUR

Storyline: Seth Uniya, a former shop teacher working for the APR, is teaching them how to construct and use IEDs. Addi Mbantuwe and Hector Voorhees discovered he is residing at the Polytechnic and want him eliminated.

Your buddy will call asking you to meet him at a safe house west of the Polytechnic. Uniya is involved in a scheme using the country's cell towers, with unscrupulous pilots diverting relief supplies based on his instructions. Your buddy wants you to steal a map of the cellular tower locations from Sepoko to help commandeer a diverted shipment. You must get the map and intimidate Uniya into diverting the supplies to his location. If things go sour, he may require your help.

Mission: Go to the Polytechnic and kill Seth Uniya.

Weapons: Shotgun or assault rifle, grenade launcher, (dart rifle).

Time: Night is preferred.

Payment: 30 diamonds.

Origin: The UFLL headquarters in Port Saleo.

  1. Take the patrol boat from the north dock in Port Saleo and travel east toward the Polytechnic.
  2. Stop at the dock near the weapon shop if needed, then at the safe house to forward time to night.
  3. Go ashore south of the objective and climb the hill.
  4. Turn left, staying near the rock face as you go north. Crouch while moving, using the rocks and bushes for concealment.
  5. Monitor the sentries, paying special attention to anyone near the alleyway on the northwest side.
  6. When the area is free of activity, creep forward, enter the alley, cut left around the metal fence, enter Uniya’s office, and kill him with the dart rifle or machete before he can pull his pistol.
  7. If you are careful and lucky, you can do this undetected. Even if seen entering Uniya’s office, the enemy won’t follow. Reverse your entry route to escape.
  8. Even if the enemy is on alert and hunting, you can get out if you move quickly. Use the shotgun if necessary. A Molotov cocktail can be used in your next action.
Tips
  • You cannot spot the sniper with the mortar from below.
  • If you failed to eliminate the sniper with the mortar, he will alert the town and begin mortar attacks.
  • Purchasing the marksman's bandolier provides four extra dart rifle rounds.
  • Try to make every shot count; headshots are not required.
  • Crouch to maintain concealment when necessary.
  • When the enemy cannot locate you, they will begin hunting, making them easier prey.
  • Enemies will not come up the ladder, but they may toss a grenade onto the rooftop if you remain in their sightline.
  • The garrison should be manageable with an assault weapon once your darts run out.
  • When the stairway splits, you can follow it to the top to grab a diamond case (1).
  • The diamonds in the compound are on the roof of a hut on the west end and can be accessed by jumping from a boulder to a thatched roof, then to the hut's roof with the diamond case (2).
  • The rear area of the Polytechnic is very lightly patrolled.
  • If you are careful and lucky, you can kill Uniya undetected.
  • Even if the enemy is on alert and hunting, you can escape if you move quickly.

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