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Part 52
Far Cry 2

Part 52

Far Cry 2 Part 52: Complete walkthrough for assassinating Greaves and Purefoy, subverting missions, and meeting Reuben at the airport.

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Far Cry 2 Part 52: Complete walkthrough for assassinating Greaves and Purefoy, subverting missions, and meeting Reuben at the airport.

Walkthrough
  1. 1
    From your current location, head east towards the guard post, eliminate the hostiles, and take the patrol boat to Port Saleo. Alternatively, if you have previously driven into the area, you can sneak around the installation to your vehicle and drive to Port Saleo. Position your vehicle on the dirt road facing the bus station for a quick getaway.
  2. 2
    Enter Port Saleo through the hole in the fence on the southwest side and locate the alley just north of your getaway vehicle.
  3. 3
    Locate the UFLL HQ building and note the open upper windows. When no one is near, shoot a grenade from the MGL-140 into the middle upper window to complete the kill.
  4. 4
    Turn into the alley and sprint toward the left bench. Jump on it and over the fence to your waiting vehicle to complete your escape.

MEET REUBEN AT THE MIKE’S BAR:

Storyline: Reuben has information that an epic shoot-out has occurred at the airport. The Jackal is most likely involved. Arturo Quiepo, the APR lieutenant, is ambitious and sees anarchy as a way to grab power. He will pay you 25 diamonds to take out his boss Nicholas Greaves and his aide Walton Purefoy. They are in hiding at Sepoko in the northeast. Again the last APR man standing will offer you an alternative. Go back to Port Saleo and kill the treacherous Quiepo.

Mission: Go to Sepoko and kill Greaves and his aide.

Weapons: (AS50 sniper rifle), grenade launcher, (SAW)

Time: Night is preferred.

Payment: 25 diamonds

Origin: The faction official, Quiepo, at Mike’s Bar.

Walkthrough
  1. 1
    Take the bus to the northeast station, and then drive the car to the safe house to the northeast.
  2. 2
    Advance time if necessary and drive to the north side of Sepoko, parking between the large rock formations.
  3. 3
    There is a sniper on a platform near the center of the facility. Take him out from long range and work your way west, keeping your distance to snipe into the compound from the rocky outcroppings.
  4. 4
    Continue to snipe as you begin going south, staying on the boulders to snipe and address the assault vehicles that will come at you.
  5. 5
    Use molotovs and grenades to flush the enemy from concealment as you get closer to the compound. One of the guards has a rocket launcher so be aware.
  6. 6
    Enter the south doorway of the office via the alley on its north side and either kill both Greaves and his aide or accept the subverted mission and leave one of them alive.

SUBVERTED MISSION:

Mission: Go into Port Saleo and kill the treacherous aide at APR Headquarters

Weapons: AS50 sniper rifle, (grenade launcher), (SAW)

Origin: The last man standing at the Sepoko assassination site.

Walkthrough
  1. 1
    Take the bus to Port Saleo, and park east of the APR HQ building, facing east for a quick getaway.
  2. 2
    Approach the door sentry along the building’s north cobblestone walkway. This will be your escape path once Quiepo is dead. The doorman will give you the high sign, allowing you to keep your weapons.
  3. 3
    Go upstairs and kill the aide.
  4. 4
    Immediately exit the building, turn right around the corner and sprint to your car. Do not pause to answer the call from Reuben. If you act quickly you should escape with little or no resistance.

MEET REUBEN AT THE AIRPORT:

Storyline: The journalists are being expelled from the country-maybe worse. Reuben has found out that the two factions have combined forces and are about to begin a countrywide bloodbath and they want nobody in-country to chronicle the atrocities to come. The Jackal has been involved in a major incident at the prison and Reuben believes that he may still be there.

Mission: Get to the airport and meet Reuben in the hangar

Weapons: MGL-140 grenade launcher, Uzi, dart rifle

Time: Doesn't matter

Origin: A phone call from Reuben after the faction assassinations.

Walkthrough
  1. 1
    Continue east out of town, bypassing the guard post and ignoring the “red” mission indicator on the signpost.
  2. 2
    Turn left to the weapon shop instead to swap weapons, stock up on supplies and to take the assault truck. You will be carrying the MGL-140 grenade launcher, the Uzi and the dart rifle.
  3. 3
    Drive East from the weapon shop and bear north at the junction toward the airport.
  4. 4
    Stop at the “Y” sign and either obliterate the guard post or bypass it on foot by skirting around its south perimeter.
  5. 5
    Continue past it and take the dirt path through the narrow canyon east of the airport.
  6. 6
    Stay near the rock face on your right and when you come to the small boulder, look around it and take out the sniper on the south platform.
  7. 7
    A mortar operator will be concealed in the brush to your north. Use the MGL-140 if you can’t locate him with your dart rifle.
  8. 8
    Take targets of opportunity until the opposition wanes. There is also an RPG sniper in this mix.
  9. 9
    Enter the hangar and interact with Reuben.
  10. 10
    After the conversation, save your game and get to the red assault truck on the airport’s north end. It has a 50-caliber machine gun turret.
  11. 11
    Drive out the north entrance and go south. You will encounter an assault truck and a least one of the pesky cars near the bus station.
  12. 12
    Drive back to the Marina area to gear-up at the weapon shop for the endgame.

ENDGAME: GO TO THE PRISON TO CONFRONT THE JACKAL:

Storyline: For the first time you will confront the Jackal on equal terms. He has let you live on several occasions, so listen to his surprising monologue. The Jackal seems sincere in his efforts to help the refugees escape the coming terr

Tips
  • When approaching Sepoko, parking between the large rock formations provides good initial cover (press the cover button to crouch behind walls or objects).
  • Use the rocky outcroppings to maintain distance and snipe targets effectively.
  • Molotovs and grenades are useful for flushing enemies from cover when you get closer to the compound.
  • Be aware of guards armed with rocket launchers.
  • For the subverted mission in Port Saleo, ensure you have a quick escape route planned to your vehicle.
  • Do not pause to answer calls from Reuben during the escape from Port Saleo if you want to minimize resistance.
  • At the airport, consider swapping weapons at the weapon shop before proceeding.
  • The assault truck at the airport has a 50-caliber machine gun turret, which can be very effective.
  • Drive back to the Marina area to gear up at the weapon shop before the endgame.

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