Learn about the Dark Falcon class in Fire Emblem Fates: Birthright, including its stats, skills like Galeforce, and how to obtain it. Your ultimate guide!
The Dark Falcon is an elite Nohrian pegasus unit that excels in aerial combat, capable of wielding both tomes and lances. While not a falcon at all, this class offers a unique blend of offensive and defensive capabilities with its growth rates.
Stat Growth Rates:
| Stat | Growth Rate |
| Health | 0% |
| Strength | 10% |
| Magic | 15% |
| Skill | 5% |
| Speed | 15% |
| Luck | 15% |
| Defense | 0% |
| Resistance | 20% |
Weapon Proficiencies:
- Naginata/Lances
- Scrolls/Tomes
Class Skills:
- Speed+2: Grants the user +2 points of Speed. (Note: This skill is considered underwhelming, as it was learned by an unpromoted class in a previous game.)
- Relief: If no allies are within a 2-tile radius, the user recovers 20% HP at the start of the player phase.
- Rally Movement: Use the “Rally” command to give allies within a 2-tile radius one extra tile of movement range for one turn. This is a powerful rally skill that significantly impacts nearby allies' positioning.
- Galeforce: If the user initiates battle and defeats an enemy, they get a free turn. This skill only works once per map and requires the unit to not be paired in any way. If the unit defeats an enemy while adjacent to an ally, Galeforce will not trigger. This allows for strategic hit-and-run tactics, where you can fly out, defeat an enemy, and fly back to safety.
How to Obtain:
The Dark Falcon class is a DLC class. To obtain it, you must complete the map Royal Royale using a Nohr royal sibling. Additionally, if you own all three paths of Fire Emblem: Fates, you will receive 2 free Dark Falcon seals.
The skills learned by the Dark Falcon are reminiscent of those learned by Pegasus Knights and Dark Fliers in Fire Emblem: Awakening. While some skills like Speed+2 are less impactful due to their origins, others like Rally Movement and especially Galeforce offer significant strategic advantages. Galeforce, in particular, is a potent tool for offensive units, allowing for extra actions after defeating an enemy, provided the unit acts alone.
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