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Chapter 11 To the Sea
Fire Emblem Fates: Birthright

Chapter 11 To the Sea

Complete Chapter 11: To the Sea in fire emblem fates birthright. Features include building Puppet variants, recruiting Reina, and using Dragon Veins.

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Complete Chapter 11: To the Sea in fire emblem fates birthright. Features include building Puppet variants, recruiting Reina, and using Dragon Veins.

MyCastle Upgrades:

  • Build three Puppet variants (A, B, and C) to support defenders in castle battles. Building at least one Puppet allows you to recruit an ally later.
  • Unlock the cosmetic Hoshidan Square.
  • Build the Hot Spring for cosmetic purposes.
Walkthrough
  1. 1
    Your objective is to rout the enemy and cross the sea to Nohr.
  2. 2
    The map is populated by flying units: Sky Knights, Wyvern Lords, Falcon Knights, Malig Knights, Wyvern Riders, and Kinshi Knights.
  3. 3
    To counter the fliers, form a defensive line with melee units (like Silas, Hana, and Hinata) on the interior and ranged units between them. Use red weapon units against Wyvern Lords and blue weapon units against Sky Knights.
  4. 4
    Utilize Dragon Veins scattered throughout the map to create storms that slow fliers down. These do not discriminate between your fliers and the enemy's. Avoid using your own Sky Knights when Dragon Veins are active.
  5. 5
    Form a defensive line with red weapon melee units and pull forces to the north. The first enemies to attack will be two Wyvern Riders from the south; one has a Throwing Club.
  6. 6
    After the first turn, Reina, a Kinshi Knight, will join your ranks. Talk to her with your protagonist to gain control of her.
  7. 7
    Wait for enemy attacks, kill approaching units, and then move west along the ship, maintaining formation and using Dragon Veins.
  8. 8
    Be aware of promoted classes like the Malig Knight (a modest magic-user) and a hostile Kinshi Knight who drops a Master Seal upon defeat.
  9. 9
    As you reach the middle of the ship, activate a second Dragon Vein. Be prepared for another pair of Sky Knights and a Kinshi Knight to spawn.
  10. 10
    The second Kinshi Knight drops an Illusionary Yumi, a low-power bow granting +10 Resistance.
  11. 11
    After defeating nearby enemies, you will find two paths: north and south. Both must be cleared.
  12. 12
    To the south, there are two foes: a Wyvern Rider and a Falcon Knight. Lure the Wyvern Rider out first, then deal with the Falcon Knight. Be aware that a Sky Knight and Wyvern Rider may appear as reinforcements to the north and south, respectively.
  13. 13
    Regroup in the middle and take the northern path, luring enemies out.
  14. 14
    The final enemies include a Sky Knight with a Steel Nageyari, a pair of Wyvern Riders, a Malig Knight, and the boss, a powerful Wyvern Lord with a Killer Lance.
Tips
  • Use the magical (X) button to overlay enemy ranges and plan your moves.
  • The Illusionary Yumi is excellent for countering enemy magic-users due to its Resistance bonus.
  • The Steel Nageyari is a weapon with range.
  • Master Seal (dropped by a hostile Kinshi Knight)
  • Illusionary Yumi (dropped by a second hostile Kinshi Knight)

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