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Chapter 22 Hidden Capital
Fire Emblem Fates: Birthright

Chapter 22 Hidden Capital

Your Fire Emblem Fates: Birthright walkthrough for Chapter 22, Hidden Capital. Learn enemy placements, item locations, and strategies to defeat Shura and his forces.

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Your Fire Emblem Fates: Birthright walkthrough for Chapter 22, Hidden Capital. Learn enemy placements, item locations, and strategies to defeat Shura and his forces.

Alright, welcome to Chapter 22 of Fire Emblem Fates: Birthright! This one's called 'Hidden Capital,' and it's a bit of a step back in difficulty from some of the previous maps, but don't get too comfortable. We've got some tricky enemy placements and a few powerful units to watch out for.

Walkthrough
  1. 1
    You'll start in the Streets of Nohr. The objective here is to defeat the boss, Shura.
  2. 2
    This map doesn't have any hostile terrain effects, which is nice! However, there are some dangerous siege weapons: two Ballistae up north, and a Launcher and a Fire Orb to the south. Characters good with bows can use the Ballistae, shuriken users can man the Launchers, and scroll users can operate the Fire Orbs.
  3. 3
    The enemy has a bunch of weaker, unpromoted units like Dark Mages, Fighters, and Outlaws scattered around. Think of them as cannon fodder for your units and a good way to draw enemy fire.
  4. 4
    Don't underestimate the promoted enemies, though. You'll face Sorcerers, Berserkers, Maids, and Adventurers. The Berserkers are particularly nasty with high Attack and HP, plus a scary Critical hit rate. Their defenses and Hit rate aren't great, so try to take them out from a distance if you can.
  5. 5
    The boss, Shura, starts with a stat boost for the first seven turns, making him a bit tougher. After that, he becomes less of a threat.
  6. 6
    The southern part of the map is lighter on enemies, mostly magic-users. The north has a more varied and dangerous group.
  7. 7
    Loot Alert! Keep an eye out for these items:
    • A Dark Mage in the south-center drops a Dragon Spirit scroll.
  8. 8
    A nearby Maid drops a Bloom Festal.
  9. 9
    An Adventurer west of the central plaza has 5000G.
  10. 10
    A Berserker to the east drops a Dracoshield (permanently increases Defense by 2).
  11. 11
    A weak Outlaw has an extra 3000G.
  12. 12
    Up north, a Maid has a Silver Shuriken, and another Berserker has a Venge Club.
  13. 13
    The Dragon Veins are located near the center of the map. Activating them heals all units in a wide area, but be careful – they heal enemies too! Use them strategically.
  14. 14
    To start, focus on taking out the Maid and magic-users to the south quickly.
  15. 15
    Then, use a high-Evade unit to lure the three Maids from the north into attack range.
  16. 16
    The Berserkers and magic-users in the corners will likely move in, but the magic-users aren't your top priority right now.
  17. 17
    Focus on eliminating the Berserkers, ideally from range, and always keep an eye on the movement range of other nearby Berserkers.
  18. 18
    After dealing with the initial threats, repeat the process for the remaining Berserkers and Fighters. Watch out for units coming around the buildings on the map's edge.
  19. 19
    Don't forget about the south! More Maids will arrive, so leave some strong units behind to handle them. They'll be followed by more Dark Mages and Maids, making the south a decent spot for grinding levels if you need it.
  20. 20
    You can ignore the southern reinforcements once you're out of range of their turrets.
  21. 21
    As you advance towards the boss and his northern forces, try to use a checkerboard formation. This helps avoid splash damage from any lingering threats.
  22. 22
    Keep flying units back until the Adventurers are dealt with, as they can use the Ballistae to inflict heavy damage on fliers.
  23. 23
    The northern forces will also get reinforcements, but they're a one-time deal, unlike the endless stream in the south.
  24. 24
    After you've cleared out the enemies, Ryoma will have a thought, and Azura will have an even better one. The leader of the brigands, Shura, will reveal a surprising connection to the royal families.
  25. 25
    Shura will then permanently join your party! He's an Adventurer, meaning he can use both bows and staves, making him a very versatile unit.
Tips
  • Pay close attention to the Berserkers' movement and attack ranges. They hit hard, so try to engage them with units that can take a hit or take them out from afar.
  • Use your siege weapons! They can be very effective against the enemy, especially if you have units proficient in the required weapon types.
  • Be cautious with the Dragon Veins. While they can heal your units, they'll also heal the enemy, so timing is crucial.
  • The southern part of the map can be a good place to rack up experience points if you're careful, thanks to the constant stream of reinforcements.
  • Shura is a great addition to your team. His ability to use both bows and staves makes him incredibly useful in many situations.
  • Shura joins your party.
  • Experience and Gold from defeated enemies.
  • Various items dropped by enemies (Dragon Spirit, Bloom Festal, 5000G, Dracoshield, 3000G, Silver Shuriken, Venge Club).

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