Discover all of Nightwing's abilities in Gotham Knights. Explore the Raptor, Acrobat, Pack Leader, and Knighthood trees to maximize his combat potential and support your team.
Nightwing's abilities are divided into four trees: Raptor, Acrobat, Pack Leader, and Knighthood. Each tree offers unique passive skills and active abilities that enhance his combat effectiveness, support allies, and improve his traversal.
Raptor Tree
The Raptor tree focuses on increasing Nightwing's overall damage, critical hit chance, and critical damage. It also enhances his Pounce ability.
| Icon | Name | Description | AP Cost |
| Perfect Evade | Nightwing performs a perfectly-timed evade that generates Momentum and allows for a Perfect Attack follow-up. | 1 AP | |
| Critical Expertise | Increases Nightwing’s Critical damage by 20%. | 1 AP | |
| Trampoline | Nightwing’s Pounce Ability is automatically followed by a high-jump on the enemy. This Ability cannot be used if Nightwing is under a low ceiling. | 1 AP | |
| Assassin’s Mark | Marks an enemy, increasing Nightwing and his allies’ damage to the foe by 10%. Hold + Hold while aiming at an enemy. | 2 AP | |
| Precise Strikes | Increases Nightwing’s chance to land a Critical hit by 10%. | 2 AP | |
| Aerial Bounce | Nightwing bounces off an enemy following an aerial attack to propel himself back into the air. Can be used up to 3 times in succession. | 2 AP | |
| Critical Distance | Hitting an enemy with a Melee Attack from a large distance increases the Critical chance and Critical damage by 15%. | 3 AP |
Acrobat Tree
The Acrobat tree primarily enhances Nightwing's Momentum gain and evasion capabilities, with some skills boosting aerial attack damage.
| Icon | Name | Description | AP Cost |
| Aerial Damage + | Increases Nightwing’s aerial damage by 20%. | 1 AP | |
| Extra Momentum Bar | Grants Nightwing an extra Momentum bar. | 1 AP | |
| Momentum Gain + | Increases Nightwing’s Momentum gain by 15%. | 1 AP | |
| Evade Chain | Nightwing chains evades by performing a quick succession of back jumps. | 3 AP | |
| Haly’s Favorite | Completing an Evade Chain knocks down all nearby enemies. | 2 AP | |
| Evade Chain Momentum | Performing an Evade Chain during combat restores a portion of Nightwing’s Momentum. | 2 AP | |
| Mind and Body | Using Momentum Abilities restores a portion of Nightwing’s health. | 2 AP |
Pack Leader Tree
The Pack Leader tree is ideal for co-op play, offering team-wide buffs to Critical chance, Defense, and Momentum regeneration. It also includes the ability to revive teammates.
| Icon | Name | Description | AP Cost |
| Family Ties | Increases Nightwing’s defense and resistance by 10%. Working with allies also grants him additional bonuses: Batgirl: Melee damage +15% Red Hood Ranged damage +15% Robin: Stealth damage +15%. | 1 AP | |
| Health Bolstered Defense | When Nightwing’s health is at least +70%, he gets a +5% defense bonus scaling up to +20% at full health. | 1 AP | |
| Momentum Regen | Nightwing’s Momentum regenerates over time. Regeneration stops after filling 1 Momentum segment. Gaining any Momentum activates regeneration again. Working with allies increases the regeneration speed. | 1 AP | |
| Shared Skill | Passive Skills increasing Damage, Critical chance, Defense, Momentum regeneration, and Ultimate cooldown are shared with allies at 50% of their value. | 3 AP | |
| Elemental Smart Darts | Nightwing’s darts inflict Elemental Effect build up on enemies or heal allies over time. | 2 AP | |
| Elemental Smart Darts + | Nightwing’s darts also reduce the enemies’ defense by 10% and increase damage inflicted by allies by 5% for 10 seconds. | 2 AP | |
| Revive Darts | Nightwing’s darts can be used to instantly revive an ally from afar. Maximum 1 per night. | 2 AP |
Knighthood Tree
The Knighthood tree provides significant all-around improvements to Nightwing's melee, ranged, and Nest abilities. These skills become available after completing specific challenges.
| Icon | Name | Description |
| Flying Trapeze | Nightwing uses his Flying Trapeze to glide through the air. He can also rebound off of walls to gain altitude and speed. Hold while airborne to use Flying Trapeze. | |
| Triple Darts | Nightwing shoots 3 darts at once instead of 1. | |
| Strike Distance + | Nightwing’s Melee Attacks can strike enemies from farther away. | |
| Guardian | Defeating an enemy reduces Nest Ability cooldown by 15%. | |
| Combat Expertise | Increases the number of attacks in Nightwing’s Melee combo by 1. The last hit is a knockdown. | |
| Nest Buffs + | Nest damage is increased by 150%, and the healing effect is increased by 100%. | |
| Bigger Nest | Increases the size of Nightwing’s Nest. |
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