Learn how to defeat Batman in Gotham Knights. This guide details his attack patterns, weaknesses, and the best strategies to overcome his powerful moves and win the final boss fight.
Stats / Weaknesses:
- Batman uses a mix of melee attacks, grabs, and area-of-effect (AoE) abilities.
- Heavy melee attacks are effective for breaking his defensive stance.
- Ranged combat is a viable alternative if you struggle with close-quarters dodging.
- Standing in Lazarus pit waters inflicts damage over time.
Phases:
- Phase 1 (100% - 75% Health): Batman uses his standard attack patterns including quick punches, kicks, grab attacks, and slam down punches. Dodge these attacks and look for openings.
- Phase 2 (75% - 30% Health): Batman may start using teleportation more frequently and throw electrical explosives. At around 75% health, you'll have the first opportunity to 'Appeal to Bruce'.
- Phase 3 (30% - 5% Health): Batman's attacks might become more aggressive. At around 30% health, you'll have the second opportunity to 'Appeal to Bruce'.
- Phase 4 (5% - 0% Health): At around 5% health, you'll have the final opportunity to 'Appeal to Bruce'. Successfully appealing to him three times ends the fight.
Strategy:
- Dodge and Counter: Master dodging Batman's quick punch and kick combos. A successful dodge can leave him vulnerable for a heavy attack.
- Watch for Grab Indicators: When Batman's hands glow red with lines, prepare to dodge his grab attack, which can leave you vulnerable.
- Evade Slam Attacks: Dodge sideways when Batman winds up for his slam down punch, which creates an area of impact.
- Break Defensive Stance: If Batman adopts a defensive stance, hit him with a heavy melee attack to break his guard and create an opening.
- Beware of Explosives: Avoid the electrical explosives Batman throws; they detonate after a short delay or if you get too close.
- Use Ranged Attacks: If you find close combat difficult, utilize ranged weapons and abilities to maintain distance.
- Avoid Lazarus Pit: Do not stand in the Lazarus pit waters, as they cause damage over time and can be a hazard if Batman knocks you into them.
- Appeal to Bruce: Interact with Batman when prompted at key health thresholds (around 75%, 30%, and 5%) to attempt to snap him out of his trance. This is crucial to ending the fight.
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