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Part 1
Half-Life

Part 1

Comprehensive walkthrough for Part 1 of Half-Life, offering tips, strategies, and secrets for a conservative playstyle. Covers PC version differences and updates.

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Comprehensive walkthrough for Part 1 of Half-Life, offering tips, strategies, and secrets for a conservative playstyle. Covers PC version differences and updates.

This is a very complete walkthrough of Half-Life that includes all of the best tips, strategies, and secrets discovered or heard about during thirteen years of playing the game. It was written with a conservative play style in mind, meaning that very few areas are skipped, and keeping your character healthy is always the main concern. The top priority was to take as little damage as possible, followed by using as little ammo as possible, especially rare ammo. Nothing is skipped except for a few areas that are deemed to be way more trouble than they're worth. The walkthrough was written with the original version (1.0.0.5) and patched versions (1.0.1.5, 1.1.0.6, 1.1.1.2) installed, as well as the Source and non-Source versions available on Steam. SRC notes have been added wherever significant differences were noticed in the Source version.

Version 1.50 (10/2/2012) Notes and Credits:

  • Section c1a2b: Note for skipping section c1a2c.
  • Section c1a3: Note for opening the silo door early.
  • Section c1a4: Tip for letting the rail car throw you to the exit pipe.
  • Section c1a4i: Tip for using a barnacle to get to a secret area.
  • Section c2a1: Note for using tripmines to get over the concrete barricade.
  • Section c2a1a: Advise setting up to three tripmines before descending on the lift.
  • Section c2a1 (again): Tip for getting to the coils' activation switch faster.
  • Section c2a2b2: Info about a tripmine in the water with the bullsquid.
  • Section c2a2h: Shortcut for launching the rocket.
  • Section c3a1a: Info on secret side room near ichthyosaur tank.
  • Section c4a2a: New gauss gun altfire strategy.
  • Section c4a2b: Info on how to skip killing Gonarch.
  • Several minor SRC note additions and updates.

Version 1.45 (5/9/2012) Notes and Credits:

  • Adds Harry's tip about a secret area with three armor batteries in section c2a2d.

Version 1.4 (9/14/2011) Notes and Credits:

  • Adds notes on the differences encountered when playing Steam's Source version of the game. Search for "SRC:" (w/o quotes) to find them. Significant differences include: Slightly improved physics, trigger points for enemies in different locations, creatures wandering more, enemies having more freedom of movement during combat, and ranged enemies having more freedom.

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