Complete walkthrough for Half-Life Part 58, guiding you through tentacle pits, the Grunt Factory sections c4a1c and c4a1d, and alien controller encounters.
explodes over on the other side of the tentacle pit, then quickly jump over the path gap and start crouch-walking along as fast as you can. Hopefully, you'll be able to go on past the third tentacle without any trouble. If not, toss another grenade to help distract it, then run past it. Move on past the tentacles' area to find the area with the exit teleporter.
Before you go for it, use hornets to sneak-shoot both of the alien grunts that are near it. One is in plain sight in the middle of the area, and the other is hiding behind the large rock over to the right. After they're down, look for a health pack behind the large rock, an ammo canister next to the teleporter gadget, and an armor battery next to a small rock near the teleporter. When you're ready, enter the teleporter to be taken to section c4a1c.
Section c4a1c: GRUNT FACTORY, PART 1
Find the passage that leads from the room you start in to a large factory area where peaceful vortigaunts are working. They'll leave you alone if you don't damage any of them or use any weapons at all, including banging on anything with the crowbar.
As you enter the room, turn right and drop down to a slightly lower floor to find a health pack and a bullet clip. Crouch-walk your way out of there, then cross the room to where a lift is slowly going up and down. When it's on your floor, get on it and wait for it to go up to the next floor. Get off and head down the walkway to the right to find a healing chamber that you can stand in.
Return to the lift and wait for it to go down to the bottom floor. Jump onto the part of it that connects it to the pole, then ride that up until you're next to a conveyor belt. Jump to the belt, then ride it to where you can get onto the ledge that goes around a central support pillar. Crouch-walk carefully over to where you're next to the other conveyor belt, then wait until right after two close-together barrels go by before you get on it.
Quicksave when you get near the end of the belt, where barrels are dropped into a liquid. When you go over the side, start leaning on the "Move backward" key so that you'll land on a ledge instead of in the toxic liquid after you fall into section c4a1d.
Section c4a1d: GRUNT FACTORY, PART 2
As soon as you land on the ledge, strafe left and run forward so that you drop down to the floor below near a big barrel. Crouch-walk past the right side of the barrel (or run past its left side if you can) to get to a dark corner where you'll be temporarily safe. Get out the hornet gun and start firing some hornets so they'll hit the nearby alien controller. You may have to move around in your dark corner to see it, but don't let the nearby up-and-down piston squash you. (SRC: As with all controllers, this one will come right up to you, so quickly kill it with the assault rifle or shotgun.)
Crouch-walk up next to the barrel so you can peek around the corner to the left and hornet-shoot the vort that's on your floor nearby. Try not to let it zap the barrel that you're next to, since most of the barrels from here on will contain alien grunts that will immediately become active once their barrels are destroyed.
After that vort is dead, go down to the other end of the area to find a dark room with two more grunt barrels in it. In the back right corner of the room is a narrow passage leading to a dead HEV guy with two armor batteries near him. At the other end of the room is a slightly higher floor you can jump onto to get an ammo canister. Before you do, fire hornets into the big dark pit past the floor to kill an alien controller that would have risen up to attack you. (SRC: Go up to the edge of the pit with the assault rifle out so you can quickly kill the controller with it.)
After you get the ammo canister, go to the left to find a healing chamber. Use it if you need it, then return to the room with the big barrel drop-down pool. Find the small corner lift that's on the floor next to the left side of the pool. Quicksave before you ride the lift up, since there may be a vort or two on nearby walkways. If so, quickrestore and hornet them from down below before riding the lift again.
At the top of the lift, skip a long and alien-infested area by moving onto the barrel drop-down tank's rim instead of the walkway. (SRC: The lift will go up and down, making it trickier to get onto the tank's rim. Also, a barrel will squash you if it drops while you're moving along the back of the rim.) Move over to the left end of the back rim, then take a running jump across to the rim that goes around the leftmost of the two vigorous up-and-down piston things. From there, it'll be easy to jump (or ride the piston) to the walkway on the left.
NOTE: Yes, you could have done this when you first dropped into the area, but it would have been a lot harder due to the nearby enemies, and you'd have been passing up some ammo and armor batteries.
Look around for vorts to kill, then go over to the up-and-down piston in the nearby corner. Get on it when it's in the lowered position, then ride it up and get off on the upper walkway. Go down the narrow, dark corridor until you get near the doorway that's mostly blocked by a grunt barrel. There's a vort just to the left of the doorway, so sneak-shoot it with hornets.
If it runs out the doorway on the opposite side of the room, go back down to the up-and-down piston and look around the corner to see that vort and another one on the walkway. Quickly hornetize them, then go back to the grunt barrel doorway. (Note that even if the first vort doesn't run out to the walkway, there will probably be one out there, so go get it. Also, watch out for vorts on lower walkways.)
Crouch-walk slowly through the doorway gap to the left of the barrel, firing hornets to the left as you go. You should be able to kill at least another vort and an alien controller without having to go very far past the doorway. Once that's done, retreat back through the doorway and look straight across th
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