Guide to Half-Life Part 27, covering the bunker section with marines, turrets, and a sniper, culminating in launching the satellite.
Walkthrough
- 1Ride the elevator, crouching to avoid electrical discharges. Disembark to the left.
- 2Catch up to the rail car, shoot the wooden crates to pieces, then eliminate the marines behind them with the assault rifle.
- 3Crouch-ride the rail car until it stops. Crouch-walk off the right side, grab the marines' guns and AR grenades.
- 4Use the wall switch to raise the barrier arm. Quicksave.
- 5Crouch-jump back onto the rail car, start it, and ride to where the track curves left.
- 6(Optional) Take the shortcut using side ledges to reach the long ladder.
- 7(Long Way) Continue crouch-riding past crates and a rocket emplacement.
- 8Stop the car before the rocket emplacement, crowbar the marine, and take his gun.
- 9Past the next corner, crouch to avoid zap damage until reaching a track switch. Shoot the switch with the pistol to make the car go straight.
- 10Ride the car until it stops at the elevator shaft. Climb down the ladder to section c2a2g.
- 11As c2a2g loads, drop a hand grenade to detonate tripmines and disable a turret.
- 12Descend the ladder, toss two hand grenades into the supply room to kill zombies.
- 13Jump off the ladder before the red laser alert. Enter the supply room for grenades and a first aid station.
- 14Exit the supply room, carefully pass the turrets. Quicksave where the track turns left.
- 15Run and jump over the track, then crouch behind a wooden crate.
- 16Push the crate left to shoot the marine at the sandbag wall with the .357.
- 17If crates survive, bash the nearest one and push the other towards the marine's wall.
- 18Bash the crate near the wall to get a tripmine. Go around the wall to the right.
- 19Shoot the marine in the mounted gun emplacement by jumping to see him.
- 20Go down the corridor. Crouch-walk at the doorway leading outside.
- 21Jump-toss a C4 satchel at the two marines gossiping outside. Back up and detonate.
- 22Claim their dropped weapons. Turn left from the steps and jump the rail track.
- 23Throw a grenade (AR grenade recommended) up at the camouflaged sniper on the cliffside.
- 24Find the "BLAST DANGER" doors near a streetlamp. Use the wall controls to open them.
- 25Go through the doors and use the next controls to move to section c2a2h.
- 26In c2a2h, crouch-walk along the right wall to sneak-shoot the leftmost marine.
- 27Alternatively, use an AR grenade to take out one marine, then shoot the remaining two.
- 28(Source version shortcut) Jump-crouch onto the smaller sandbag wall, then jump.
Tips
- When riding the elevator, crouch to avoid electrical damage.
- Shoot the crates before engaging the marines to get a range advantage.
- Use the .357 for quick headshots on marines.
- Save frequently, especially before engaging groups of enemies or tricky jumps.
- Use grenades effectively to clear out tripmines, zombies, and groups of enemies.
- The AR grenade is useful for taking out distant targets like the sniper.
- In section c2a2g, be careful not to hit the red laser alert while on the ladder.
- When dealing with the mounted gun, jump to get a clear shot at the marine inside.
- For the two marines outside, use C4 for an efficient elimination.
- If playing the Source version, utilize the jump-crouch shortcut.
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