Detailed walkthrough for Part 19 of Half-Life, guiding you through the Marine HQ and Power Generator sections, including combat strategies and item locations.
Walkthrough
- 1From the broken walkway, crouch-drop to the floor below. Break open two crates to find a tripmine and your first AR grenades.
- 2Proceed down the hallway, ready your assault rifle for a vortigaunt. Dodge its fire if necessary.
- 3As rubble falls due to a gargantua stomp, move slowly towards the spot. Look up for a headcrab near a ceiling hole and shoot it with your pistol, or use a hand grenade.
- 4Two more headcrabs will drop ahead; shoot them with your pistol.
- 5Enter section c2a1b: BIG SHAFT AND MARINE CAMP. In the room with explosives and vortigaunts, strafe so they blow themselves up.
- 6Use the door-opening wheel to open nearby doors. If the sound persists, quicksave and quickrestore.
- 7Climb the first ladder, turn left, and move halfway to the next ladder. Look up to spot a marine on the walkway above. Use the .357 to sneak-shoot him. If he escapes, try shooting from the base of the next ladder or finish him later.
- 8Enter the side room where a bullsquid is dragging a dead marine. Grab both pairs of AR grenades (total six).
- 9Climb to the top walkway and crouch-walk to the marines' area entrance. Prepare for one marine and a turret.
- 10The turret is to the left. Crouch-strafe to the right until you can shoot one of its legs with your pistol.
- 11After the turret is down, use the .357 to sneak-shoot the marine near the first aid station. If he moves, shoot him again quickly or crouch-walk after him.
- 12Bash boxes and tables for ammo, including a crossbow clip.
- 13Head down the corridor to section c2a1a: MARINE HQ AND POWER GENERATOR.
- 14Round the corner and see explosive crates ahead; do not destroy them yet.
- 15Edge forward with your pistol. More explosive crates are near a sandbag wall with a marine. Shoot the crates to blow them up without being seen. If other marines appear, stay hidden or let them come to you for shotgun blasts.
- 16Note the underground bunker room with a first aid station and hand grenades.
- 17Past the sandbag wall, find a spare tripmine on the floor near a ramp base.
- 18(Optional Shortcut): Jump over the railing and land on a fan below. Strafe to avoid being blown back. Ride the lift up, make a run for the exit using AR grenades, and return to the room where vortigaunts blew themselves up. This is not advised but is an option.
- 19(Recommended Path): Get out the .357 and quicksave. Back onto the first ramp, facing a red-railed balcony. A marine will appear; kill him with a headshot or two quick body shots.
- 20Listen for an explosion, indicating another marine tripped a tripmine. If both events occur, quicksave. Otherwise, quickrestore and retry.
- 21Crouch-walk up the ramps. Set a tripmine to the right of the doorway.
- 22Crouch near the tripmine, turn on your flashlight, and look through the doorway. Shoot the vent grating on the ceiling twice with the pistol to let headcrabs drop.
- 23Immediately run to the bottom of the top ramp and crouch with your shotgun ready.
Tips
- Save AR grenades and regular grenades for tough fights.
- Use the environment, like explosive barrels, to your advantage against enemies.
- Quicksave frequently, especially before engaging tough enemies or attempting tricky maneuvers.
- The .357 Magnum is effective for stealth kills on marines.
- Listen for audio cues, like explosions, to understand enemy movements and events.
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