Navigate Half-Life Part 41: use the hornet gun to destroy doors and the osprey, and defeat vortigaunts with your guard's help.
Walkthrough
- 1Past the guard, find health packs at the base of a slanty beam.
- 2Return to the alley via a door near the slanty beam.
- 3Ascend the slanty beam or return to the roof the first way.
- 4From the roof, jump to a broken wall, then to a floor piece.
- 5Alternatively, crouch-walk down a broken wall to a floor piece.
- 6From the floor piece, walk along a metal beam to another floor piece.
- 7Jump from the second floor piece to the floor piece next to the doorway.
- 8Proceed down the hall to another doorway.
- 9Position yourself to see large doors with red STOP signs across the helipad area.
- 10Quicksave and fire exactly 55 altfire hornets at the large doors.
- 11If you destroy them, quickrestore and try again; quicksave if successful.
- 12Keep the hornet gun out and run backward through the doorway.
- 13Back up toward the helipad center until you hear an explosion behind you.
- 14Immediately run forward to the doorway you came through.
- 15Stop just past the doorway, turn around, and use altfire hornets to finish destroying the large doors.
- 16As soon as they blow up, turn and run down the hall, dropping onto the floor past the doorway.
- 17Run for the slanty beam and use it to get back on the roof.
- 18Stay near the top of the slanty beam to avoid marine fire.
- 19Quicksave each time the osprey stops to drop marines.
- 20Hit the osprey with altfire hornets until it circles again.
- 21If you destroy it, quickrestore and hit it with almost enough altfire hornets to destroy it again.
- 22Wait until the osprey flies directly over your roof, then finish it off with the pistol when it's not directly overhead.
- 23Alternatively, wait until it flies by without dropping marines, then finish it off with altfire hornets.
- 24After the osprey is destroyed, return to the helipad area.
- 25Watch for an alien grunt in the hallway leading to the helipad; use hornets or the pistol.
- 26Quickly shoot down any surviving marines from the hallway with the hornet gun.
- 27Find the other big doorway to the right of the one you blasted open.
- 28Go through it and down the ramp to the locked supply room door.
- 29Take down the nearby alien grunt with RPG rockets.
- 30Go past the grunt and locked door to a door returning to the alley.
- 31Enter the building on the left and go to the supreme supply room.
- 32Get what you need from the supreme supply room.
- 33Have the security guard follow you to the other supply room's locked door.
- 34After the guard opens it, enter and use the first aid and HEV stations if needed.
- 35Retrieve your other security guard if still alive.
- 36Return to the second supply room and have that guard follow you.
- 37Go through the big doors you blasted open earlier.
- 38Proceed to where section c2a5f loads.
- 39Go up to the corner where the big hallway turns left.
- 40Move to where your security guard(s) will see the vortigaunts and start shooting.
- 41Run back for cover (press the cover button to crouch behind walls or objects) before you get zapped by the vortigaunts.
- 42After your guard(s) are killed, stay at the corner and shoot hornets.
- 43Duck for cover when a vortigaunt charges up.
- 44Switch to the assault rifle or shotgun if any vortigaunts reach your corner.
- 45Cautiously move past the corner, as some vortigaunts may still be present.
Tips
- The slanty beam is faster but more dangerous to ascend; quicksave and retry if you fall.
- Crouch-walking from the beam to the roof can help.
- A tripmine placed high on the wall to the right of the doorway can be useful; remember to duck under it.
- The psychic guard may reappear in the alley.
- Marines might shoot at you if you are too far back on the roof.
- If the osprey is destroyed, it won't fly over you but will fly by without dropping marines.
- An alien grunt may be in the hallway to the helipad, even if your tripmine got one.
- The vortigaunts teleport in a few at a time.
- It may be better to position your guard(s) further back from the corner for backup fire support before horneting the vorts.
- Vortigaunts run back to your position faster, making them harder to kill unzapped.
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