Learn about the Cabal Hermit build option in Outward. Discover all Tier 1, Tier 2, and Tier 3 skills, their effects, costs, and requirements to master this unique playstyle.
Tier 1 Skills:
- Reveal Soul — Active skill that reveals blueish soul orbs left by deceased characters. Useful for finding hidden items or triggering certain spells. Consumes 5 Mana, 5s cooldown. Cost: 50 Silver.
- Call to Elements — Active skill that grants a location-dependent boon. Consumes 5 Mana, 120s cooldown. Cost: 50 Silver.
- Mana Push — Active skill that deals no damage but has High Impact in a wide area. Can be combined with other spells. Consumes 5 Mana, 15s cooldown. Cost: 50 Silver.
- Weather Tolerance — Passive skill that increases Hot and Cold Weather Defense by 8 and Decay Resistance by 5. Cost: 100 Silver.
Tier 2 Skills:
- Shamanic Resonance — Passive skill that increases the potency of boons. For example, a boon increasing Fire Resistance by 20 would instead increase it by 30. Cost: 500 Silver, 1 Breakthrough Point.
Tier 3 Skills:
- Sigil of Wind — Active skill that creates a magic circle on the ground, enhancing spells cast within it. Requires an Activated Wind Altar. Consumes 10 Mana, 100s cooldown. Cost: 600 Silver.
- Infuse Wind — Active skill that increases melee weapon Impact and Attack Speed for 3 minutes. Increases stamina burn rate. Requires an Activated Wind Altar. Consumes 10 Mana, 240s cooldown. Cost: 600 Silver.
- Conjure — Active skill that does nothing on its own but can be combined with other abilities. Consumes 10 Mana, 8s cooldown. Cost: 600 Silver.
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