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Part 33
Silent Hill: Downpour

Part 33

Follow our complete Silent Hill: Downpour Part 33 walkthrough to navigate the Overlook Penitentiary, solve puzzles, find items like the Flashlight and Shotgun, and defeat the Prisoner Juggernaut.

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Follow our complete Silent Hill: Downpour Part 33 walkthrough to navigate the Overlook Penitentiary, solve puzzles, find items like the Flashlight and Shotgun, and defeat the Prisoner Juggernaut.

Walkthrough
  1. 1
    Enter the watchtower's center building and descend the ladder.
  2. 2
    Collect the [FIRST AID KIT] and check the bulletin board for the [OVERLOOK PENITENTIARY MAP].
  3. 3
    Interact with the radio and note the locked door. Pick up the axe.
  4. 4
    Head downstairs and find a locked shotgun in a wall rack.
  5. 5
    To the left, knock down boards to reveal prisoner mug-shots, including Murphy's.
  6. 6
    On the desk, grab the [PSYCHOLOGICAL REPORT] and note the safe.
  7. 7
    Go downstairs and search the body to obtain the [FLASHLIGHT] and [ACCESS CARD].
  8. 8
    Return upstairs to the safe. The code is on Murphy's jumpsuit: "11752".
  9. 9
    Normal Mode Safe Code: Turn dial 1 to "1", dial 5 to "2", dial 2 to "6", dial 3 to "8", dial 4 to "4", then dial 2 to "7" (TURN RIGHT).
  10. 10
    Hard Mode Safe Code: Turn dial 2 to "2", dial 3 to "8", dial 2 to "1" (makes 2 a 1 and 3 a 7, Turn RIGHT), dial 5 to "3", dial 1 to "2", dial 5 to "2" (makes 1 a 1 and 5 a 2, makes 4 even, Turn RIGHT), then dial 4 to an odd number, then to "5".
  11. 11
    Inside the safe, find a [SMALL KEY] and a [QUARTER DOLLAR].
  12. 12
    Use the small key to unlock the [SHOTGUN] from the nearby rack.
  13. 13
    Head upstairs and use the access card to unlock the door.
  14. 14
    Cross the bridge and enter the cloak room. Open lockers for the [WALKIE-TALKIE] and [SHOTGUN SHELLS]. Turn on the radio.
  15. 15
    Proceed forward to a path split. Check the cells on this level.
  16. 16
    In the last cell, find the [FOUR MORE MONTHS] letter.
  17. 17
    Return to the stairs and go down. Watch a scene with an elevator.
  18. 18
    Downstairs, fight a minion.
  19. 19
    Forward, pull a locker away from a wall in a cell to find a poster. Tear it down to reveal the [CRAZY PLANS] letter.
  20. 20
    The radio will become active due to an armed minion in the next cell.
  21. 21
    The north cell contains the [COLT].
  22. 22
    Head back to the stairs and go down the east path of cells on this level.
  23. 23
    A ball will roll out of a cell room as you head north. Enter this room.
  24. 24
    The walls will trap you with living barbwire, and the room will flood. Walk forward until a scene plays.
  25. 25
    At the end, pick up the [FORGIVENESS?] letter from the table. The hallway will disappear as you head back.
  26. 26
    Head north to the game save point. Prepare for a fight.
  27. 27
    Go to the staircase and watch a scene with a Prisoner Juggernaut, who opens the door and attacks.
  28. 28
    Combat Primer - Prisoner Juggernaut: This large foe attacks with punches, a wide outward swing (staggering even when blocking), and a shoulder charge. Block his devastating attacks. He walks into charge attacks and can be slow to block. Avoid fighting him with multiple foes. A shotgun is effective.
  29. 29
    Defeat the Juggernaut (an axe is also effective). Go through the door he opened.
  30. 30
    Go up a level to find a locked door on the left, leading to the 'Checkout Zone'.
  31. 31
    Use a nearby pipe to break the lock on the door. Pick up a weapon and continue.
  32. 32
    Squeeze between junk and a jail cell; a Juggernaut will grab you. Mash the left analog stick to break free.
  33. 33
    The Juggernaut will attack. You have two choices: fight or flee.
  34. 34
    Fleeing Option: Note the electrified wire ahead. Touching it deals 50% health damage. If timed correctly, you can escape past it, and it will shock and kill the Juggernaut behind you. This kill does NOT count towards the Prisoner Juggernaut trophy.
  35. 35
    Past the wire, duck under debris and turn off the electricity at the nearby panel.
  36. 36
    The next door requires a keycard; use the [ACCESS CARD] found earlier.
  37. 37
    You will enter a control room with several items to grab.
Tips
  • Don't fall to your death.
  • Remember to turn on the radio if you expect it to work.
  • The mug-shots might hint at the safe code, but it's directly on Murphy's jumpsuit.
  • Be cautious of the electrified wire; it deals significant damage.
  • If you need the Prisoner Juggernaut trophy, kill the Juggernaut manually instead of letting the environment kill it.
  • [FIRST AID KIT]
  • [OVERLOOK PENITENTIARY MAP]
  • Axe
  • [PSYCHOLOGICAL REPORT]
  • [FLASHLIGHT]
  • [ACCESS CARD]
  • [SMALL KEY]
  • [QUARTER DOLLAR]
  • [SHOTGUN]
  • [WALKIE-TALKIE]
  • [SHOTGUN SHELLS]
  • [FOUR MORE MONTHS] letter
  • [CRAZY PLANS] letter
  • [COLT]
  • [FORGIVENESS?] letter

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