Complete Silent Hill: Downpour Part 37 walkthrough, including the jail chase sequence and the Wheelman boss fight strategy.
Walkthrough
- 1Head forward through the jail area and squeeze through a crack in the wall.
- 2Proceed to the stairs; a doorway to the left will slam shut.
- 3As you ascend the stairs, the Void will appear. Run up the stairs, sticking to the inner edge to avoid Juggernauts in the cells.
- 4Continue upwards, going straight ahead when given the option to go right or straight.
- 5Pause in front of guillotine doors to time your movement.
- 6Look for a small cubby on the left, which marks the end of the chase sequence.
- 7Take the elevator in the cubby down.
- 8At the end of the elevator ride, grab the [SHOTGUN] from the shelf and the [FIRST AID KIT] from the cabinet.
- 9Approach the scales on the left and drop the Shank, Badge, and Crime Evidence into one side to open the door to the final boss.
- 10Enter the boss arena to face the Wheelman.
- 11To defeat the Wheelman, you must disable his life support systems.
- 12In each corner of the area is a life support system. You cannot interact with them directly without being hit.
- 13Find the large breathing pump, which acts as an elevator, and ride it up to a tower.
- 14At the tower, use the floodlight to blind the Wheelman.
- 15While the Wheelman is blinded, return to the life support system and press 'X' to unplug the tube. This is the "light trick".
- 16Repeat the "light trick" four times to defeat the Wheelman.
- 17The Wheelman's attacks include summoning debris, smashing his fist, and summoning electricity that can short out floodlights.
- 18In the southeast corner, ride the pump up, check the broken wall for [SHOTGUN SHELLS] x2, then perform the light trick and unplug the tube.
- 19Head to the northeast corner, ride the pump up, and collect [SHOTGUN SHELLS] x2, a [FIRST AID KIT], and a fire axe if desired. Perform the light trick and unplug the tube.
- 20Travel to the east side and make your way counter-clockwise along the outer catwalk.
- 21You will encounter Minions, Screamers, and Wall Spitters attached to wheels of barbwire. Use the shotgun liberally or run.
- 22Be cautious when opening cells, as some contain enemies and one holds a [FIRST AID KIT].
- 23As you cross another bridge, a cage will drop; pass it on the left.
- 24In the northwest corner, head up the air pump, grab a [FIRST AID KIT] from the top, perform the light trick, and unplug the tube.
- 25Head to the southwestern corner, go up, perform the final light trick, and unplug the last tube to defeat the Wheelman.
- 26A cutscene (a non-interactive cinematic the game plays automatically) will play, after which you will regain control of Murphy, beginning the final section of the game.
Tips
- During the chase sequence, always stick to the inner edge to avoid Juggernauts.
- When facing guillotine doors, pause in front of them to time your run.
- If you try to interact with the life support systems without blinding the Wheelman first, you will be hit.
- The electricity attack can short out floodlights if you take too long between blinding the Wheelman and reaching the life support.
- Look for ground indicators to predict where electricity will strike.
- The fire axe is optional; you can complete the fight using only the shotgun.
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