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Lymle
Star Ocean: The Last Hope

Lymle

Explore Lymle's Field Skills, Symbols, Special Arts, and Battle Skills in Star Ocean: The Last Hope, including how to acquire them and their effects.

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Explore Lymle's Field Skills, Symbols, Special Arts, and Battle Skills in Star Ocean: The Last Hope, including how to acquire them and their effects.

Field Skills:

  • Artistry: Allows item creation of symbol cards and other symbology-related items. More item types become available at higher skill levels. Acquired initially.
  • Parapsychology: Increases the chance of earning items after defeating undead enemies. The effect increases at higher skill levels and is always active once learned. Acquired via Skill Manual.
  • Treasure Sense: Displays the locations of treasure chests and harvesting points on the minimap (a small, in-game map). The effect is always active once learned. Acquired via Skill Manual.
  • Chain Combos: Allows assignment of multiple skills to a chain combo. Higher skill levels increase the number of slots and damage dealt. The effect is always active once learned. Acquired via Skill Manual.
  • Charge: Allows use of a Disintegration Stone to charge a Disintegration Ring. At level 1, one use adds two charges; at level 10, the ring is fully charged. Acquired via Skill Manual.

Symbols:

  • Fire Bolt: Fire-elemental attack. Unleashes enemy-seeking fireballs. Higher skill levels increase the number of fireballs. Damage: INT x 117-390%. MP: 5-14. CP: 2. Acquired initially.
  • Healing: HP recovery symbol. Recovers 31-40% of one ally's maximum HP. MP: 6. Acquired at Level 6.
  • Wind Blade: Wind-elemental attack. Fires swirling blades of wind. Damage: INT x 156-358%. MP: 5-14. CP: 3. Acquired at Level 13.
  • Faerie Healing: HP recovery symbol. Summons a faerie to recover 26-35% of all allies' maximum HP. MP: 18. Acquired at Level 21.
  • Silence: Support symbol. Prevents target and nearby enemies from using symbols. Higher skill levels increase the chance of success. MP: 22. Acquired at Level 25.
  • Lightning Blast: Thunder-elemental attack. Hurls lightning bolts. Damage: INT x 198-418%. MP: 5-14. CP: 3. Acquired at Level 28.
  • Void: Support symbol. Cancels all support effects for the target and nearby enemies. Higher skill levels increase the chance of success. MP: 30. Acquired at Level 36.
  • Explosion: Fire-elemental attack. Sets off a large explosion centered on the enemy. Damage: INT x 272-485%. MP: 21-30. Acquired at Level 47.
  • Reflection: Support symbol. Temporarily boosts one ally's elemental resistance by 3. Higher skill levels increase the effect duration. MP: 15. Acquired at Level 51.
  • Tornado: Wind-elemental attack. Calls forth an enemy-seeking tornado. Damage: INT x 250-464%. MP: 7-16. CP: 5. Acquired at Level 56.
  • Thunder Flare: Thunder-elemental attack. Summons a ball of lightning. Damage: INT x 195-374%. MP: 7-16. CP: 4. Acquired at Level 65.
  • Volcanic Burst: Fire-elemental attack. Summons a swirling torrent of fire. Damage: INT x 433-721%. MP: 10-19. CP: 5. Acquired at Level 71.
  • Faerie Star: HP recovery symbol. Summons a faerie to recover 81-90% of all allies' maximum HP. MP: 50. Acquired via Skill Manual.

Special Arts:

  • Hatchet Reel: Summons Cerberus for a spin attack. Damage: INT x 300-452%. MP: 8-12. CP: 2. Acquired initially.
  • Scorching Star: Summons Cerberus to breathe a wave of fire. Damage: INT x 286-342%. MP: 14-21. CP: 3. Acquired at Level 18.
  • Hound Grenade: Summons Cerberus to chase and explode. Damage: INT x 400-490%. MP: 18-27. CP: 4. Acquired at Level 32.
  • Spiral Fang: Summons Cerberus to charge in a blaze, knocking back enemies. Damage: INT x 370-510%. MP: 18-27. CP: 4. Acquired at Level 41.
  • Trinity Blaze: Summons Cerberus with additional heads to breathe three times the fire. Damage: INT x 353-520%. MP: 20-29. CP: 6. Acquired via Skill Manual.

Battle Skills:

  • INT Boost: Adds 10-1,000 to INT. Must be set as a battle skill. MP: -. CP: 1. Acquired via Skill Manual.
  • HP Boost: Adds 100-10,000 to maximum HP. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
  • MP Boost: Adds 10-1,000 to MP. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
  • Fast Cast: Reduces symbol casting time. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
  • Energy Shield: Occasionally nullifies physical attacks. Must be set as a battle skill. MP: -. CP: 1. Acquired via Skill Manual.
  • First Aid: Occasionally recovers 20-60% of damage taken as HP when hit. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
  • Auto Healing: Gradually restores HP during battle. Must be set as a battle skill. MP: -. CP: 1. Acquired via Skill Manual.
  • Fury Boost: Increases the chance of surviving via Fury when HP hits 0. Must be set as a battle skill. MP: -. CP: 1. Acquired via Skill Manual.
  • Rage: Increases the chance of becoming enraged when an ally falls, providing ATK and INT bonuses when enraged. Must be set as a battle skill. MP: -. CP: 2. Acquired via Skill Manual.
  • Elusion: Allows quick escape from battles. Must be set as a battle skill. MP: -. CP: -. Acquired via Skill Manual.
  • Hide: Diverts enemy attention, making them target you less often. Use from the Battle Menu. MP: 1. Acquired via Skill Manual.
  • Mindflare: Boosts INT by 40-100% for 30 seconds, but triples MP costs. Use from the Battle Menu. MP: 8. Acquired via Skill Manual.
Tips
  • Many of Lymle's most powerful abilities, including advanced symbols and battle skills like Faerie Star and Trinity Blaze, are acquired through Skill Manuals.
  • Treasure Sense is invaluable for locating resources and hidden items, making it a priority to learn early.
  • For combat, consider setting INT Boost and Fast Cast battle skills to maximize Lymle's offensive symbol effectiveness.

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