Learn about Meracle's Field, Special Arts, and Battle Skills in Star Ocean: The Last Hope, including acquisition methods and effects.
Field Skills:
- Crafting: Allows item creation for lightweight equipment and accessories. Higher levels unlock more item types. Acquired initially.
- Ornithology: Increases item drops from avian enemies. Effect increases with skill level. Always active once learned. Acquired via Skill Manual.
- Appetite: Adds a bonus to HP recovery item effects. . Always active once learned. Acquired via Skill Manual.
- Chain Combos: Allows assigning multiple skills to a chain combo. Higher levels increase slot count and damage. Always active once learned. Acquired via Skill Manual.
- Ocarina: Attracts nearby enemies by playing a melody. Acquired via Skill Manual.
Special Arts:
- Ripper Pounce: Scratches enemies, dealing ATK x 310-478% damage. Costs 8-12 MP and 2 CP. Acquired initially.
- Comet Impact: A devastating punch dealing ATK x 300-650% damage. Costs 12-18 MP and 2 CP. Acquired at Level 11.
- Acrobatic Vault: A three-part kick combination dealing ATK x 360-387% damage. Costs 14-21 MP and 3 CP. Acquired at Level 26.
- Claws of Fury: A flurry of scratches and punches dealing ATK x 360-757% damage. Costs 16-25 MP and 5 CP. Acquired at Level 38.
- Somersault Smash: A rolling somersault kick combo dealing ATK x 304-464% damage. Costs 16-25 MP and 3 CP. Acquired at Level 49.
- Drill Spike: A high-speed spin attack dealing ATK x 350-560% damage. Costs 18-27 MP and 3 CP. Acquired at Level 61.
- X Claw: A downward slash causing a shockwave, dealing ATK x 440-645% damage. Costs 18-27 MP and 4 CP. Acquired at Level 71.
- Max Shockwave: Hurls a massive energy ball dealing ATK x 560-686% damage. Costs 20-29 MP and 6 CP. Acquired via Skill Manual.
Battle Skills:
- ATK Boost: Adds 10-1,000 to ATK. Costs 1 CP. Must be set as a battle skill. Acquired via Skill Manual.
- HP Boost: Adds 100-10,000 to maximum HP. Costs 2 CP. Must be set as a battle skill. Acquired via Skill Manual.
- MP Boost: Adds 10-1,000 to maximum MP. Costs 2 CP. Must be set as a battle skill. Acquired via Skill Manual.
- Critical Hit: Allows critical hits outside of Rush Mode. Success chance and damage increase with skill level. Must be set as a battle skill. Acquired via Skill Manual.
- No Guard: Prevents being thrown off balance from damage less than 1-10% of maximum HP. Costs 3 CP. Must be set as a battle skill. Acquired via Skill Manual.
- First Aid: Occasionally recovers 20-60% of damage taken as HP. Costs 2 CP. Must be set as a battle skill. Acquired via Skill Manual.
- Auto Healing: Gradually restores HP during battle. Restoration frequency increases with level. Costs 1 CP. Must be set as a battle skill. Acquired via Skill Manual.
- Stun: Occasionally adds a stun effect when attacking. Success chance increases with level. Costs 2 CP. Must be set as a battle skill. Acquired via Skill Manual.
- Fury Boost: Increases the chance of surviving via Fury when HP hits 0. Chance increases with level. Costs 1 CP. Must be set as a battle skill. Acquired via Skill Manual.
- Steal: Occasionally steals an item when attacking. Success chance increases with level. Costs 1 CP. Must be set as a battle skill. Acquired via Skill Manual.
- Taunt: Attracts enemy attention. Costs 1 MP. Use from the Battle Menu. Acquired via Skill Manual.
- Berserk: Boosts ATK by 40-100% for 30 seconds, but doubles damage taken. Costs 8 MP. Use from the Battle Menu. Acquired via Skill Manual.
- Focus: Boosts HIT and critical hit chance for 30 seconds. . Costs 6 MP. Use from the Battle Menu. Acquired via Skill Manual.
Tips
- Many of Meracle's powerful skills, especially Battle Skills, are acquired through Skill Manuals, so prioritize obtaining them.
- Skills like ATK Boost, HP Boost, and Critical Hit are essential for maximizing Meracle's combat effectiveness.
- Consider using Taunt and Berserk strategically in battle, but be mindful of the increased damage taken with Berserk.
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