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Part 17
StarCraft II

Part 17

Master StarCraft II's Part 17 missions, 'A Sinister Turn' and 'Echoes of the Future.' Get detailed walkthroughs, objectives, and tips for Protoss research and survival.

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Master StarCraft II's Part 17 missions, 'A Sinister Turn' and 'Echoes of the Future.' Get detailed walkthroughs, objectives, and tips for Protoss research and survival.

Walkthrough
  1. 1
    Mission: A Sinister Turn
    • Primary Objective: Consult the Preservers on Zhakul.
  2. 2
    Research Opportunities: +3 Protoss Research, +3 Zerg Research.
  3. 3
    Bonus Objective: Power-up Abandoned Structures (+3 research).
  4. 4
    Starting Units/Structures: Nexus, Gateway, Cybernetics Core, Forge, Twilight Council, 2 Photon Cannons, 6 Probes.
  5. 5
    Opening Strategy: Send 5 probes to mine minerals, 1 to place pylons. Queue 5 more probes. Build 2 Assimilators on Vespene Geysers. Queue 3 Zealots from the Gateway. Send Zealots to scout. Queue 3 Stalkers.
  6. 6
    First Yellow Beacon (Southwest): Locate a Robotics Facility. Warp in a Pylon and take control. You receive an Immortal. Build 2 Photon Cannons for defense.
  7. 7
    Maar Encounter: Maar (Protoss/Zerg Hybrid) will attack your base. Defend with Stalkers, Zealots, and Cannons at the Robotics Facility. Position troops behind cannons and wait for Maar to enter range.
  8. 8
    Second Yellow Beacon (East): Control a Dark Shrine, gaining 2 Dark Templars. Send them to the third beacon.
  9. 9
    Third Yellow Beacon: Use Dark Templars to chip away at Protoss forces. Build 2-3 more Dark Templars. Maar will revive and attack, alternating west and east. Cut him off near your cannons.
  10. 10
    Templar Archive: After clearing the Protoss base to the east, send a probe to claim the Templar Archive.
  11. 11
    Bridge Encounter: Train a High Templar for the Feedback ability (drains Maar's 200 energy). Clear pylons northwest of the bridge with Templars. Avoid having Templars on the bridge when Maar crosses.
  12. 12
    Gateway and Cannon Destruction: Carefully destroy the gateway, then the cannon guarding it. Use Dark Templars to clear the west side.
  13. 13
    Freeing the Preservers: Move in, avoiding Maar, and free the Preservers to complete the mission.
  14. 14
    Mission: Echoes of the Future
    • Primary Objective: Seek out the Overmind on Aiur.
  15. 15
    Credit Reward: 125,000.
  16. 16
    Research Opportunities: +2 Protoss Research, +4 Zerg Research.
  17. 17
    Bonus Objective: Power the Obelisks.
  18. 18
    Starting Unit: Zeratul (alone).
  19. 19
    Opening Strategy: Move north, cleanse Zerg. Follow the beach clockwise to an abandoned Protoss base. Claim it by stepping on the beacon.
  20. 20
    Gained Base: Nexus, Gateway, Forge, Cybernetics Core, Assimilator, 4 Photon Cannons. 5 Probes arrive; assign 4 to mining, 1 to placing pylons. Queue 5 more probes.
  21. 21
    Additional Units: 1 Observer, 2 Colossi.
  22. 22
    First Attack Wave: From the north.
  23. 23
    Resource Gathering: Send Zeratul and a probe east to gather minerals and gas shards. Kill nearby Zerg, avoiding detectors.
  24. 24
    Force Building: Focus on Stalkers.
  25. 25
    First Obelisk (Northeast): Send Zeratul and an Observer to detect and clear burrowed Zerg. Power up the Obelisk.
  26. 26
    Reinforcements: 3 Stalkers and 1 High Templar emerge from the Gateway. Build a Nexus on the platform. Build 4-5 Cannons with Pylons near the ramp (out of sight of troops below).
  27. 27
    Second Obelisk and Overmind Tentacle (East): Once you have 10 spare Stalkers, send them with Zeratul east to the cleared base area. Attack north towards the southeast Overmind Tentacle. Kill the Overseer first, then retreat from the 2 Ultralisks.
Tips
  • In 'A Sinister Turn,' use the High Templar's Feedback ability to drain Maar's energy, significantly weakening him.
  • In 'Echoes of the Future,' prioritize killing the Overseer before engaging Ultralisks to avoid detection and heavy damage.
  • Always protect Zeratul; he is crucial for mission success.
  • Utilize Pylons strategically to power structures and expand your base effectively.
  • Scouting with Zealots and Observers is key to map control and early warning of enemy movements.
  • Completing 'A Sinister Turn' allows progression to the next part of the campaign.
  • Completing 'Echoes of the Future' grants 125,000 credits and unlocks further research opportunities.

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