StarCraft II Part 26 covers Tier III, IV, and V Zerg research like Hercules and Psi Disrupter, plus mercenaries like War Pigs and Devil Dogs.
Walkthrough
- 1Tier III (Research Level 15): Choose between the Predator (anti-infantry with electrical discharge) or the Hercules (large troop transport). The Hercules is suggested for its capacity and durability over the Medivac.
- 2Tier IV (Research Level 20): Choose between Cellular Reactor (+100 starting and max energy for energy-using units) or Regenerative Bio-Steel (reduces the need for SCVs to repair mechanized units). Regenerative Bio-Steel is suggested for its practical benefits.
- 3Tier V (Research Level 25): Choose between the Hive Mind Emulator (permanently mind control a Zerg target with energy cost) or the Psi Disrupter (constant 50% slow effect on nearby Zerg). The Psi Disrupter is suggested for its effectiveness when paired with bunkers.
- 4Mercenaries: Elite versions of standard units become available throughout the campaign. They are hired in the Hyperion Cantina and are permanently available after paying their hire cost. Mercenaries are orbitally dropped into battle.
- 5War Pigs: Elite Marines. Available in groups of four, limited to 3 squads per mission. +65% Life, +35% damage. 5-minute recruit cooldown. Cost to Hire: FREE. Cost: 250/0/4. Life: 75. Armor: 0. Speed: 2.25. Weapon: Gauss Rifle (Damage: 8, Range: 5, Weapon Speed: 0.86, Targets: Air & Ground).
- 6Devil Dogs: Elite Firebats. Available in pairs, limited to 2 squads per mission. +60% Life, +25% damage. 5-minute recruit cooldown. Cost to Hire: 25,000. Cost: 250/75/4. Life: 160. Armor: 1. Speed: 2.25. Weapon: Firestorm Flamethrower (Damage: 10, Vs Lightweight: 15, Range: 2, Weapon Speed: 1.4, Targets: Ground).
- 7Hammer Securities: Elite Marauders. . +25% Life, +20% damage. 6-minute recruit cooldown. Cost to Hire: 30,000. Cost: 250/75/4. Life: 150. Armor: 1. Speed: 2.25. Weapon: The Mediator (Damage: 12, Vs Armored: 24, Attacks: 1, Range: 6, Weapon Speed: 1.5, Targets: Ground).
- 8Spartan Company: Elite Goliaths. . +33% Life, +33% Damage. 6-minute recruit cooldown. Cost to Hire: 40,000. Cost: 300/125/6. Life: 165. Armor: 1. Speed: 2.69. Weapons: Gattling Cannon (Damage: 24, Range: 7, Weapon Speed: 1.5, Targets: Ground) and Lanzar Torpedoes (Damage: 11, Vs Armored: 22, Attacks: 2, Range: 9, Targets: Air).
- 9Siege Breakers: Elite Siege Tanks. (Details truncated in source).
Tips
- The Hercules is a superior transport choice due to its capacity and durability compared to the Medivac.
- Regenerative Bio-Steel is often more useful than Cellular Reactor as it reduces the need for constant SCV repairs.
- Pairing Psi Disruptors with bunkers is highly effective against Zerg ground forces.
- Mercenaries offer powerful, permanent unit options that can significantly impact campaign missions.
- War Pigs are free, making them an excellent early-game mercenary option.
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