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Part 23
StarCraft II

Part 23

Explore StarCraft II's powerful units like the Raven, Banshee, and Battlecruiser, and discover essential base, infantry, and vehicle upgrades in this comprehensive guide.

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Explore StarCraft II's powerful units like the Raven, Banshee, and Battlecruiser, and discover essential base, infantry, and vehicle upgrades in this comprehensive guide.

This section details various Terran units and their available upgrades. Units can be acquired through Protoss Research or produced from specific structures. Each unit has unique abilities and stats, and upgrades can significantly enhance their performance.

Units

Raven

A slightly more offensive vessel that can deploy temporary turrets, point defense drones, and a missile barrage. It can also detect cloaked and burrowed enemies.

  • Abilities: Auto-Turret (50 energy), Point Defense Drone (100 energy, lasts 180s), Seeker Missile (125 energy)
StatValue
Cost100/200/2
Production Time60
Life140
Energy200
Armor1
Speed2.25

Science Vessel

A support craft capable of healing mechanical units and damaging biological units.

  • Abilities: Nano-Repair (3 Life per 1 energy), Irradiate (25 energy, deals 30 damage over time to target units and biologicals near irradiated mechanicals)
StatValue
Cost100/200/2
Production Time60
Life210
Energy200
Armor2
Speed2

Banshee

The big brother to the Wraith, the Banshee can cloak itself and targets ground units with high lethality.

StatValue
Cost150/100/3
Production Time60
Life140
Energy200
Armor0
Speed2.75

Backlash Rockets

StatValue
Damage12
Attacks2
Range6
Weapon Speed1.25
TargetsGround

Battlecruiser

The most powerful Terran starship, capable of decimating entire stages. An escort is recommended to deal with anti-aircraft enemies.

StatValue
Cost400/300/6
Production Time110
Life550
Energy300
Armor3
Speed1.41

ATS Laser Battery

StatValue
Damage10
Range6
Weapon Speed0.23
TargetsGround

ATA Laser Battery

StatValue
Damage6
Range6
Weapon Speed0.23
TargetsAir

Yamato Cannon

StatValue
Cost125
Damage300

Armory Upgrades

A. Base

Bunker

  • Projectile Accelerator: +1 range to housed troops' attacks. Cost: 40,000
  • Neosteel Bunker: Increases bunker garrison space by 2 slots. Cost: 50,000

Missile Turret

  • Titanium Housing: +75 Life to Missile Turrets. Cost: 50,000
  • Hellstorm Batteries: Doubles Missile Turret damage output and adds area of effect damage to the second attack. Cost: 80,000

SCV

  • Advanced Construction: SCVs build structures faster when working together. Cost: 60,000
  • Dual-Fusion Welders: SCVs repair at twice their normal speed. Cost: 80,000

Terran Building

  • Fire-Suppression System: Adds self-repair function to buildings (up to 50% Life) and puts out fires. Cost: 90,000
  • Orbital Command: Adds Scanner Sweep ability and MULE drops to Command Center. Cost: 125,000

B. Infantry

Marine

  • Stimpacks: Grants +50% firing and movement speed for 15 seconds at a cost of 10 Life. Cost: 50,000
  • Combat Shield: +10 Life to Marines. Cost: 60,000

Medic

  • Advanced Medic Facilities: Medics can be trained at a basic Barracks (no Tech Lab required). Cost: 60,000
  • Stabilizer Medpacks: Increases healing speed by 25% and uses 33% less energy per heal. Cost: 105,000

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