Skip to content
Part 4
StarCraft II

Part 4

StarCraft II Part 4 walkthrough: Defend your base, attack Zerg nests, and unlock Hellions. Includes mission objectives and rewards.

By ···10 min read·Multi-source verified
1 reading this guide  

StarCraft II Part 4 walkthrough: Defend your base, attack Zerg nests, and unlock Hellions. Includes mission objectives and rewards.

Walkthrough
  1. 1
    Set firebats and medics near bunkers but have them hold position. Build second bunkers when possible; researched turrets will allow empty bunkers to fight.
  2. 2
    Halfway through the first night, you will be reinforced with 4 Hellions and a factory. Set up the factory with a reactor. If your barracks are open, set one up with a tech lab and one with a reactor. Start building supply pads.
  3. 3
    When daylight hits, send all troops to the northeast entrance and head north to attack the Zerg nest. While troops engage, queue Hellions in your reactor-laden factory. By the end of the first day, you should have a dozen Hellions.
  4. 4
    At the 1:30 marker, return marines to their bunkers. You can burn a few more buildings to the west, but head home around 40 seconds to allow SCVs to repair Hellions and firebats to set up hold positions. Keep the factory producing.
  5. 5
    As soon as the armory is done, research vehicle weapons and armor upgrades. Plan to build a bunker to the south soon, as that entrance will not be safe after the third night. Your secondary objective will appear here.
  6. 6
    By now, you should have 16-20 Hellions. Leave all other troops at home for the second day except for 1 SCV. Send the Hellions and SCV to the northwest and clear the west side of the map down to your first Infestor beacon and the edge of the large Zerg nest at the southern border. Do not engage there yet. Head back home before nightfall, remembering this area for building bunkers on the third day.
  7. 7
    Start making a small Marauder squad (around 10). Sit back for the third night, keep bunkers repaired, and build more troops. Call in War Pigs from the Merc compound for use in southern bunkers near the Zerg base.
  8. 8
    On the third day, rush SCVs and War Pigs to the southern edge of the Zerg base. Send Hellions to the northeastern part of the map and have them work south along the eastern edge. Once bunkers are built to the far southwest, get War Pigs inside and build another sensor tower nearby. Set up bunkers on the far southeast entrance to the main Zerg base and pack them with War Pigs and Marines. Build another sensor tower.
  9. 9
    You should now have no trouble with your main base as all night troops must come from the southern Zerg base. Place all Marauders, Firebats, and Medics near the southwestern bunkers and all Hellions just west of the southeastern bunkers, at the third ramp to the Zerg base, for the fourth night invasion. Empty your bunkers to the north and send those Marines to the south/central ramp, building a bunker there as well.
  10. 10
    On the next day, send all forces south into the Zerg base. Destroy structures until you are notified that you are almost done and the last few structures appear on your minimap (the small map in the corner of your screen). Send half your ground forces to the far southwest and the other half to the east. The Infestors needed for your bonus objective only come out at night. Kill them, then either wait for day or send your forces to the final few Zerg structures. Destroy them to finish the mission.
  11. 11
    After the mission, if you have not yet done so, head to the Armory. Research Concussive Shells for Marauders, Stabilizing Medpacks for Medics, and Neosteel for bunkers. Also, hire Hammer Securities as mercenaries in the Cantina.

Artifact - Mission 2.2 - The Devil's Playground

Primary Mission Objective: Exploit resources on Redstone

Credit Reward: 110,000

Research Opportunities: +3 Zerg Research

Unit Unlocked: Reaper

In Mission Objectives: Gather 8000 Minerals

Bonus Objectives: Locate Tosh's Miners, Kill the Brutalisk

You begin this mission with a Command Center, Barracks, Merc Compound, and 3 supply depots. You also start with 2 Marines and 10 SCVs. The SCVs go to work mining minerals automatically. Shortly into the mission, you will be told that the lava is rising. Move all SCVs away from the minerals immediately. You will have to deal with these lava surges for the entire mission. Your goal is to gather 8000 UNUSED minerals.

After the first lava wave recedes, you will receive an airdrop of 4 Reapers. Start moving them out to scout for mineral and vespene gas supply pads. As usual, set up some SCVs in the production queue for your Command Center. Start building a Refinery and some Medics. Once you have a few Medics, you will get a warning about some missing friends. Go check it out with all your forces.

Tips:

  • Keep firebats and medics holding position near bunkers to prevent them from chasing Zerg units outside of defensive range.
  • Build extra bunkers even if you cannot fill them immediately; researched turrets will provide them with defensive capabilities.
  • Utilize Hellions as

100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content