StarCraft II Part 22 units: Learn about the Diamondback, Goliath, Viking, Thor, Odin, and more.
Units:
- Thor: A powerful unit with Javelin Missile Launchers (8 damage vs Light, 4 attacks, 10 range, 3 weapon speed, targets Air) and Thor's Hammer (45 damage, 2 attacks, 7 range, 1.93 weapon speed, targets Ground). Costs 300 minerals, 200 vespene gas, and 6 supply. Has 400 life, 200 energy, 1 armor, and 1.88 speed.
- Diamondback: A fast tank with an Eviscerator Rail-Gun (20 damage, 40 vs Armored, 6 range, 2 weapon speed, targets Ground). Can fire on the move. Costs 150 minerals, 150 vespene gas, and 4 supply. Has 200 life, 1 armor, and 2.95 speed.
- Goliath: Primarily an anti-aircraft unit early in the game. Equipped with Hellfire Missiles (8 damage vs Armored, 2 attacks, 6 range, 1.5 weapon speed, targets Air) and Autocannon (18 damage, 6 range, 1.5 weapon speed, targets Ground). Costs 150 minerals, 50 vespene gas, and 3 supply. Has 80 life, 125 energy, 1 armor, and 2.69 speed.
- Predator: A melee ground unit with Titanium Claws (15 damage, melee range, 1 weapon speed, targets Ground). Costs 100 minerals, 100 vespene gas, and 3 supply. Has 140 life, 1 armor, and 4 speed.
- Viking: A hybrid vehicle that can fly and transform into a mech. In air form, it uses Lanzer Torpedos (10 damage vs Armored, 2 attacks, 9 range, 2 weapon speed, targets Air). In ground form, it uses Gatling Cannon (14 damage, 6 range, 1 weapon speed, targets Ground). Costs 150 minerals, 75 vespene gas, and 2 supply. Has 125 life, 0 armor, and 2.75 speed in air / 2.25 speed in ground.
- Wraith: A fast, stealthy air unit that attacks both air and ground. Uses Gemeni Missiles (5 damage vs Armored, 2 attacks, 5 range, 1.25 weapon speed, targets Air) and Burst Lasers (8 damage, 5 range, 1.69 weapon speed, targets Ground). Can cloak for 25 initial energy and 0.9 energy per second. Costs 150 minerals, 150 vespene gas, and 2 supply. Has 125 life, 300 energy, 0 armor, and 3.75 speed.
- Medivac: A troop transport ship that can also heal ground troops. Carries 8 supply worth of units. Has 150 life, 200 energy, 1 armor, and 2.75 speed. Costs 100 minerals, 100 vespene gas, and 2 supply.
- Hercules: A large troop transport ship, available after acquiring schematics through Zerg Research. Carries 30 units worth of troops. Has 500 life, 3 armor, and 2.75 speed. Costs 300 minerals, 200 vespene gas, and 6 supply.
- Raven: Described as one of two static defense units.
Unique Vehicles:
- Odin: A powerful unique vehicle with Hellfire Missile Launchers (15 damage, 4 attacks, 10 range, 2.5 weapon speed, targets Air) and T800 Cannon (40 damage vs Structures, 2 attacks, 7 range, 1.23 weapon speed, targets Ground). Has 2500 life, 250 energy, 3 armor, and 1.88 speed.
Tips
- The Thor is a strong long-range defensive unit that can support turrets and bunkers, and also help finish off enemy bases.
- The Diamondback is excellent for charging deep behind enemy lines or chasing down stragglers due to its speed and ability to fire on the move.
- Goliaths are essential early-game anti-aircraft units.
- The Viking's ability to transform makes it versatile, but it can only attack air units in air form and ground units in ground form.
- The Wraith's cloak ability makes it effective for surprise attacks.
- The Medivac is crucial for transporting and healing ground troops.
- The Hercules offers significantly larger troop transport capacity than the Medivac.
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