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Part 3
StarCraft II

Part 3

Detailed walkthrough for Part 3 of StarCraft II: Wings of Liberty, covering mission objectives, bonus objectives, unit unlocks, and strategic tips for success.

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Detailed walkthrough for Part 3 of StarCraft II: Wings of Liberty, covering mission objectives, bonus objectives, unit unlocks, and strategic tips for success.

Walkthrough
  1. 1
    Part 3 - Mission 1.2: Smash and Grab
    • Primary Mission Objective: Seize the Xel'Naga Artifact
  2. 2
    Credit Reward: 110,000
  3. 3
    Research Opportunities: +4 Protoss Research
  4. 4
    Unit Unlocked: Marauder
  5. 5
    Mercenaries Unlocked: Hammer Securities
  6. 6
    Base Setup: Start with a Command Center, Merc Compound, Barracks with Tech Lab, refinery, and two supply depots. You also begin with 1 Medic, 3 marines, and 5 SCVs. Immediately assign SCVs to gather minerals and gas. Build 2 more medics and queue up 4-5 more marauders.
  7. 7
    First Protoss Relic: Head north of your base to grab the first relic, revealing the bonus objective.
  8. 8
    Protoss Base Assault: Move east, destroying pylons to disable photon cannons. Be ready for Zerg attacks from the west. Acquire the second Protoss relic west of your base. Use hit-and-run tactics and fall back to heal.
  9. 9
    Second Protoss Area: Pick up reinforcements and head east. Build a bunker near your base entrance and garrison it with 4 marines. Continue east into the next Protoss area. Destroy pylons to disable cannons, or take out cannons directly if pylons are unreachable.
  10. 10
    Third and Fourth Relics: The third relic is southwest of your eastern path. The fourth and final relic is directly east of the Protoss base.
  11. 11
    Final Push: After clearing the Protoss base, head east for the final relic, then north to the Artifact rally point.
  12. 12
    Artifact Defense: Upon reaching the rally point, stone zealots will attack. Defeat them with your marauders and medics.
  13. 13
    Mengsk - Mission 2.1: Outbreak
    • Primary Mission Objective: Investigate the Meinhoff Infestation [150]
  14. 14
    Bonus Objectives: Kill the Infestors
  15. 15
    Base Setup: Start with a Command center, refinery, 2 barracks, a merc compound, 4 supply depots, and a Sensor tower. You begin with 4 firebats, 6 marines, 4 medics, and 6 SCVs. Queue up 5 SCVs and add 2 more marines for a total of 8.
  16. 16
    Base Defenses: Build bunkers at your base's northeast and northwest entrances and fill them with marines. Ensure SCVs are assigned to mining minerals and gathering vespene gas.
  17. 17
    First Zerg Wave: As night falls, the first wave of Zerg will attack.

Tips:

  • Always use attack-move when advancing.
  • Use SCVs to repair bunkers and structures.
  • Prioritize researching upgrades like the Shrike turret for enhanced base defense.
  • For the

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