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The Buildings
Age of Empires IV

The Buildings

Master Age of Empires IV's buildings! Get the lowdown on costs, HP, attack, range, and which ones are essential for your civilization's growth.

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Master Age of Empires IV's buildings! Get the lowdown on costs, HP, attack, range, and which ones are essential for your civilization's growth.

Alright, let's talk about buildings in Age of Empires IV. These are the backbone of your civilization, from your very first Town Center to the ultimate Wonder. Knowing what each building does, how much it costs, and its stats can seriously give you an edge. We'll break down the essential structures you'll be building throughout the ages.

Here's a look at the different buildings, their costs, and their basic stats. Keep in mind that some buildings are more about defense or utility, while others are crucial for training units or advancing through the ages.

Name of BuildingAgeCostHit PointsAttackRange
AcademyBronze200W350--
Archery RangeTool150W350--
Ballista Tower *Iron150S200207
BarracksStone125W350--
DockStone100W350--
Farm *Tool75W50--
Fortification *Iron5S400--
Government CenterBronze175W350--
GranaryStone120W350--
Guard Tower *Iron150W20067
House *Stone30W75--
MarketTool150W350--
Medium Wall *Bronze5S300--
Sentry Tower *Bronze150S15046
Siege WorkshopBronze200W350--
Small Wall *Tool5S200--
StableTool150W350--
Storage PitStone120W350--
TempleBronze200W350--
Town CenterStone200W600--
Watch Tower *Tool150S10035
Wonder *Iron1000W 1000S 1000G500--

Key:

  • * = A Non- Technology Building (These are structures that don't unlock new technologies but are vital for other reasons, like defense or housing.)

  • F = Food

  • W = Wood

  • G = Gold

  • S = Stone

Tips for Building
  • Prioritize your Town Center; it's your main hub and has the most HP. Losing it is usually game over.
  • Walls are cheap (5S for Small Wall, 5S for Medium Wall) and great for early defense. Don't underestimate them!
  • Defensive towers like the Ballista Tower and Guard Tower can be costly but are essential for holding choke points or protecting vital resources.
  • The Wonder is an endgame building. It's incredibly expensive (1000W, 1000S, 1000G) and takes a lot of resources and time to build, but it's a victory condition.
  • Buildings like the Barracks, Archery Range, and Stable are where you train your military units, so plan their placement carefully for quick deployment.

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