Your friendly guide to The Summoning Pits strike in Destiny. Learn about objectives, tactics for defeating Phogoth, the Untamed, and managing enemy waves.
Alright, let's dive into The Summoning Pits strike. Deep in the Hellmouth on the Moon, the Hive are cooking up something nasty, and we need to stop it before it gets out. Ikora Rey is worried about this one, and honestly, so should you be. ### Objectives Here's the rundown of what you'll be doing: * Enter Hive Fortress * Approach the Gate * Open the Gate * Repel the Hive * Find the Summoning Pits * Enter the Summoning Pits * Defeat Phogoth ### Transcript Highlights When the mission loads up, Ikora Rey will tell you about a Hive abomination being bred in the Hellmouth. Your Ghost will chime in, and you'll head into The Gatehouse. Keep an eye out, because your Ghost will mention you might have to go pretty deep to find the Summoning Pits. Soon enough, you'll hit a locked door. Your Ghost will try to open it, but it's protected by some tricky Hive runes. While your Ghost is working on that, get ready – the Hive know you're there and will start coming at you in waves. Clear them out, and your Ghost will eventually decode the runes and open the gate. As you push forward, you'll hear Phogoth roaring in the distance. Head through the Circle of Bones, and you'll finally reach the Summoning Pits. You'll see Phogoth, the Untamed, chained up right in the middle of the room. Don't get too close just yet, though! ### Tactics #### Phogoth, the Untamed Phogoth has a weak spot on his chest. He'll stay chained up until you get pretty close or deal a decent amount of damage (around 10% health gone). This is actually a good thing! You can use this time to clear out all the enemies that spawn in the room *before* Phogoth breaks free. This includes Acolytes, Knights, and Thralls. It can make the fight much more manageable, especially with tough enemies like Knights and Wizards later on. #### Waves Once you get to the boss arena, expect three main stages of enemy waves: 1. Initial Minions: These are the enemies already in the room when you arrive – Acolytes, Knights, and Thrall scattered around. 2. After Phogoth is Unchained: This is where things get intense. You'll face Knights, Acolytes, Thrall (including Cursed Thralls), and Sword Knights. * Watch out! Those Knights up top can be dangerous with their splash damage, making cover tricky. * Keep an eye on the lowest platform at the open edge of the map; reinforcements arrive via dropship. * Sword Knights often spawn in groups of three on the left side of the map. * Avoid these spots when enemies spawn: the yellow-lit alcove on the left (it gets swarmed with Knights and Thrall) and the top platform on the far right (hard to reach and a prime spot for Knights, Thrall, and later, Wizards). 3. Wizards: The final wave brings in Wizards, along with all the previous enemy types. * If you're on the level 26 version and haven't killed Phogoth yet, Xyor, The Unwed, will show up with a few other Wizards. * These Wizards tend to clump up, so focus fire on one at a time. Their shield regeneration can be brutal on higher difficulties. #### Map Control * Having a Bladedancer on your team can be super helpful here. Their stealth can let them revive teammates in sticky situations. * The center of the map is pretty dangerous because Phogoth can stomp anything nearby, likely a one-hit kill. Stay away unless you absolutely have to. Good luck in there, Guardian!100% Human-Written. AI Fact-Checked. Community Verified. Learn how AntMag verifies content