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Drawbridge
Eriksholm: The Stolen Dream

Drawbridge

Follow this detailed walkthrough for Eriksholm: The Stolen Dream to navigate the Drawbridge section, collect all items, and avoid guards. Includes tips and strategies.

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Follow this detailed walkthrough for Eriksholm: The Stolen Dream to navigate the Drawbridge section, collect all items, and avoid guards. Includes tips and strategies.

Walkthrough
  1. 1
    Boiler Room: After escaping through the vent, find a note on the table and collectible poster on the wall. Exit through the door after waiting for the guard to pass.
  2. 2
    Attic: Stay behind boxes as guards enter. Wait for one to check the trap door, then sneak past. Enter another vent on the left.
  3. 3
    Workshop: Observe guard patrols from the vent. Cross behind cover when the guard near the metal grates exits. Navigate around metal grates and look through the window to see the red crank. Exit into the engine room.
  4. 4
    Steam Engine: Hide behind the big wheel as a guard passes. Move to the red crank wheel, hide behind the middle wall, and turn the crank to activate the machine. Sneak up the stairs onto the upper grate area. Use moving boxes to reach the ladder on the right.
  5. 5
    The Rooftops: Climb the ledge to the left. Find a note on a vent. Vault over the gate to the left and proceed to ladders leading back to the ground floor.
  6. 6
    Repair Shop: Walk right past the truck and down stairs. Climb a ladder on the left to find a collectible (Apple Gardens Travel Guide). Backtrack and go left from where you climbed down. Use birds to distract the guard, then vault over the gate. Grab a note on the table behind the gate.
  7. 7
    The Pub: Enter through the open doorway. Quickly run across the yard to the left to pass the first revolving guard. Walk down the wooden walkway when the second guard's back is turned. Grab a note on a barrel near the vault gate. Climb over the gate to the left.
  8. 8
    Wine Storage: Drop down from the upper platform or take the stairs. Move around the corner and climb the ledge to enter a vent. Collect a note and a collectible (Madame Cecilia) inside the warehouse. Exit back to the wine storage deck.
  9. 9
    Distraction and Exit: Step toward the birds to alert guards. Exit the area and walk around the guards to the back right side. Vault over the gate and proceed toward the stairs. Grab a note on a crate at the bottom of the stairs.
Tips
  • Metal grates make noise and can alert guards.
  • Birds make noise and can be used as distractions.
  • You are safe walking near non-guard characters.
  • Escape Artist Achievement: Collected when escaping to the rooftops in Chapter 1.
  • Fowl Play Achievement: Collected when using birds as a distraction for the first time (First collectible in Chapter 1).

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