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Conveyor Belt
Eriksholm: The Stolen Dream

Conveyor Belt

A comprehensive guide to navigating the Conveyor Belt section in Eriksholm: The Stolen Dream, including collectible locations and stealth strategies.

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A comprehensive guide to navigating the Conveyor Belt section in Eriksholm: The Stolen Dream, including collectible locations and stealth strategies.

Walkthrough
  1. 1
    Boiler Room: After escaping through a vent, find a note on a table and collectible 1 (Rosmark’s Gate and Bastion) on the wall. Exit through the door after waiting for a guard to pass.
  2. 2
    Attic: Enter the attic and hide behind boxes. Wait for a guard to investigate a noise, then sneak past him and enter another vent.
  3. 3
    Workshop: Observe guards from the vent. Wait for a guard to move away from the metal grates, then cross behind cover. Wait for more guards to enter and for the guard near the grates to leave. Navigate around the metal grates and proceed to the engine room.
  4. 4
    Steam Engine: Hide behind the big wheel until a guard passes. Move to the red crank wheel area, hide behind a wall, and wait for the guard to pass. Interact with the crank to turn on the machine, creating noise cover.
  5. 5
    Engine Room (Continued): Immediately sneak up the stairs onto the upper grate area. Cross the grate while the wheel is on. Use moving boxes to cross to the right and reach a ladder.
  6. 6
    The Rooftops: Climb the ledge and continue left. Find a note on a vent. Vault over a gate to the next rooftop and descend ladders back to the ground floor.
  7. 7
    Repair Shop: Walk right past a truck and down stairs. Climb a ladder on the left to find a collectible (Apple Gardens Travel Guide).
  8. 8
    Repair Shop (Distraction): Return to the rooftops area. Walk near birds to distract a guard. Vault over a gate to the left and grab a note on a table.
  9. 9
    Yard Navigation: Enter an open doorway. Quickly run across the yard to the left when a guard is facing away. Wait for another revolving guard's back to turn, then walk down the wooden walkway.
  10. 10
    The Pub (Warehouse Approach): Grab a note on a barrel near a vault gate. Climb over the gate. Look through a window into the warehouse. Drop down from an upper platform or take stairs, move around the corner, climb a ledge, and enter a vent to reach the warehouse.
  11. 11
    The Pub (Warehouse Interior): Collect a note and a collectible (Madame Cecilia) inside the warehouse. Exit back to the wine storage deck.
  12. 12
    The Pub (Distraction): Wait for a patrol. Cross toward the birds on the roof. Step toward the birds to make noise and distract guards. Exit the area and walk around to the back right side. Vault over a gate and proceed to the stairs. Grab a note on a crate at the bottom of the stairs.
  13. 13
    Multiple Paths: Two paths are available, both containing collectibles.
Tips
  • Metal grates make noise and can alert guards.
  • Birds can be used as distractions for guards.
  • You are safe near non-guard characters.
  • The 'Escape Artist' achievement is collected when escaping to the rooftops in Chapter 1.
  • The 'Fowl Play' achievement is collected when using birds as a distraction for the first time (linked to the first collectible in Chapter 1).
  • Escape Artist Achievement
  • Fowl Play Achievement
  • Collectible: Rosmark’s Gate and Bastion
  • Collectible: Apple Gardens Travel Guide
  • Collectible: Madame Cecilia
  • Multiple Notes

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