Follow our comprehensive walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Navigate guards, find collectibles, and escape safely.
Walkthrough
- 1Boiler Room: After escaping through the vent, find a note on a table and collectible 1 (Rosmark’s Gate and Bastion poster) on the wall. Exit through the door after waiting for the guard to pass.
- 2Attic: Stay behind boxes as two guards enter. Wait for one to check the trap door, then sneak past him. Enter another vent on the left.
- 3Workshop: Observe guard patrols from the vent. Exit the vent and cross behind cover to the right. Descend stairs, navigate around metal grates, and exit through the door into the engine room.
- 4Steam Engine: Hide behind the big wheel as a guard walks past. Cross to the red crank wheel area, hide behind the middle wall, and interact with the crank to turn on the machine. Immediately sneak up the stairs to the upper grate area. Use moving boxes to reach the ladder on the right.
- 5The Rooftops: After dialogue, climb the ledge to the left. Continue across rooftops and find a note on a vent. Vault over the gate to the left and proceed to ladders leading back down.
- 6Repair Shop: Walk right past the truck and down stairs. Find a collectible (Apple Gardens Travel Guide) on a platform up a ladder on the left. Backtrack and go left from where you climbed down. Use the birds to distract the guard, then vault over the gate to the left. Grab a note on a table behind the gate.
- 7The Pub: Enter through the next doorway and watch the cutscene. Quickly run across the yard to the left. Wait for the next revolving guard's back to turn, then walk down the wooden walkway. Grab a note on a barrel near the vault gate. Climb over the gate to the left. Enter the warehouse via a vent in the wine storage area to collect a note and a collectible (Madame Cecilia). Exit the warehouse and return to the wine storage deck. Use the birds to distract guards, then exit the area and go to the back right. Vault over the gate and head toward the stairs. Find a note on a crate at the bottom of the stairs.
Tips
- Avoid guards at all costs.
- Metal grates make noise and can alert guards.
- Birds can be used as distractions for guards.
- You are safe walking near non-guard characters.
- Escape Artist Achievement: Collected when escaping to the rooftops in Chapter 1.
- Fowl Play Achievement: Collected when using birds as a distraction for the first time (First collectible in Chapter 1).
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