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Eriksholm: The Stolen Dream

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Walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Find collectibles, avoid guards, and progress through the boiler room, attic, workshop, and more.

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Walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Find collectibles, avoid guards, and progress through the boiler room, attic, workshop, and more.

Walkthrough
  1. 1
    Boiler Room: After the intro cutscene, escape through a vent into a boiler room. Collect a note on a table and a poster collectible on the wall. Exit the room by going up the stairs, waiting for a guard to pass, and leaving through the door. After speaking with Aunt Mary, climb the ladder.
  2. 2
    Attic: Upon entering the attic, two guards will appear. Hide behind boxes on the far side. Wait for one guard to investigate a noise, then sneak past him. Enter another vent on the left.
  3. 3
    Workshop: Wait in the vent to observe guard patrols. Exit the vent when the guard near the metal grates leaves the room via the stairs. Go down the stairs, carefully navigate around the metal grates, and proceed left towards the same stairs. Look through the window to see the red crank controlling the wheel. Exit through the door into the engine room.
  4. 4
    Steam Engine: In the engine room, wait for one guard to go upstairs. Descend the stairs and hide behind the big wheel. Wait for the second guard to pass, then cross to the red crank wheel. Hide behind the middle wall and wait for the guard to pass. Interact with the crank to turn on the machine, masking noise. Immediately sneak up the stairs to the upper grate area. Cross the grate while the wheel is on. Use moving boxes to reach the ladder on the right without being seen by the guard across the way. This leads to the rooftops and the 'Escape Artist' achievement.
  5. 5
    The Rooftops: After reaching the rooftops, climb the ledge to the left. Continue down and around the rooftops. Collect a note on a vent. Vault over the gate to the left of the note. Continue to the next rooftop and descend ladders back to the ground floor.
  6. 6
    Repair Shop: On the ground, walk right past the truck and down the stairs. Collect a collectible (Apple Gardens Travel Guide) on the platform up the ladder on the left side of the dead end. Backtrack to where you climbed down from the rooftops. Near the birds on the steel roofs, make noise by walking near them to distract the guard. Vault over the gate to the left and walk past. Collect a note on the table just behind the gate.
  7. 7
    The Pub: Enter the next open doorway. After the cutscene with the revolving guard, quickly run across the yard to the left (hold Shift and press M1). Wait for the next revolving guard's back to turn, then walk down the wooden walkway. Collect a note on the barrel near the vault gate. Vault over the gate to the left. Look through the window into the warehouse. Drop down from the upper platform or take the stairs, move around the corner toward the brick wall with a picture. Climb the ledge and enter the vent. Inside the vent, enter the warehouse and collect a note and a collectible (Madame Cecilia). Exit the warehouse back to the wine storage deck. Wait for the patrol, then cross toward the left side where birds are on the roof. Step toward the birds to make noise and distract guards. Exit the area and walk around the guards to the back right side. Vault over the gate and continue toward the stairs. Collect a note on a crate at the bottom of the stairs.
Tips
  • Metal grates make noise and can alert guards.
  • Birds make noise and can be used as distractions.
  • You are safe walking near non-guard characters.
  • Escape Artist Achievement: Escape the Cutter's Hill interiors.
  • Fowl Play Achievement: Evade a guard with the help of birds.

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