Complete walkthrough for Chapter 1: What the Boy Took in Eriksholm: The Stolen Dream. Find all collectibles, avoid guards, and progress through the boiler room, attic, workshop, and more.
Walkthrough
- 1Boiler Room: After the intro cutscene, escape through a vent into a boiler room. Collect a note on a table and a poster collectible (Rosmark’s Gate and Bastion) on the wall. Exit the room by waiting for a guard to turn away from the hallway, then press Spacebar to leave the window and go through the door. Talk to Aunt Mary and climb the ladder.
- 2Attic: Upon entering the attic, two guards will appear. Hide behind boxes. Wait for one guard to check a noise, then sneak past him. Enter another vent on the left.
- 3Workshop: Before exiting the vent, observe the guards. Wait for the guard near the metal grates to leave the room via the stairs. Exit the vent, go down the stairs, and carefully navigate around the metal grates. Look through the window to see the red crank wheel, then exit through the door into the engine room.
- 4Steam Engine: In the engine room, wait for a guard to walk onto the metal grate. Hide behind the big wheel. Wait for the second guard to pass, then go to the red crank wheel. Hide behind the middle wall, wait for the guard to pass through, and interact with the crank to turn on the machine, blocking sound. Immediately sneak up the stairs onto the upper grate area. Cross the grate while the wheel is on. Use moving boxes to cross to the right and reach the ladder.
- 5The Rooftops: After reaching the rooftops, wait for dialogue, then climb up the ledge to the left. Continue down and around the rooftops. Collect a note on a vent. Vault over the gate to the left of the note and proceed to ladders leading back to the ground floor.
- 6Repair Shop: On the ground, walk right past the truck and down the stairs. Collect a collectible (Apple Gardens Travel Guide) on the platform up the ladder on the left. Backtrack to where you climbed down from the rooftops. Past the birds on the steel roofs, distract a guard by walking near the birds. Vault over the gate to the left. Grab a note on the table behind the gate.
- 7The Pub: Enter through the next open doorway. Quickly run across the yard to the left (hold Shift + M1) to get past a revolving guard. Wait for the next revolving guard's back to turn, then walk down the wooden walkway. Grab a note on a barrel near the vault gate. Climb over the gate to the left. Look through the window into the warehouse. Drop down from the upper platform or take the stairs, move around the corner toward the brick wall with the picture. Climb up the ledge and enter the vent.
- 8Warehouse (inside vent): Enter the warehouse and collect a note and a collectible (Madame Cecilia). Exit the warehouse back to the wine storage deck. Wait for patrols, then cross toward the left where birds are sitting on the roof. Step toward the birds to make noise and alert guards. Exit the area and walk around the guards to the back right side. Vault over the gate and continue toward the stairs. Grab a note on a crate at the bottom of the stairs.
- 9Two Paths: Two paths are available, both containing collectibles.
Tips
- Avoid guards at all costs.
- Metal grates make noise and can alert guards.
- Birds make noise and can be used as distractions.
- You are safe walking near non-guard characters.
- Escape Artist Achievement: Collected when escaping to the rooftops in Chapter 1.
- Fowl Play Achievement: Collected when using birds as a distraction for the first time (First collectible in Chapter 1).
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