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Training Grounds
Eriksholm: The Stolen Dream

Training Grounds

Follow this Eriksholm: The Stolen Dream Chapter 1 walkthrough to navigate the Boiler Room, Attic, Workshop, Steam Engine, Rooftops, Repair Shop, and The Pub, collecting all notes and collectibles.

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Follow this Eriksholm: The Stolen Dream Chapter 1 walkthrough to navigate the Boiler Room, Attic, Workshop, Steam Engine, Rooftops, Repair Shop, and The Pub, collecting all notes and collectibles.

Walkthrough
  1. 1
    Boiler Room: After the intro cutscene, navigate the boiler room. Collect the note on the table and collectible 1 (Rosmark’s Gate and Bastion) on the wall. Exit through the door after waiting for the guard to pass. Climb the ladder after speaking with Aunt Mary.
  2. 2
    Attic: Stay behind boxes as two guards enter. Wait for one guard to check the trap door, then sneak past him. Enter the vent on the left.
  3. 3
    Workshop: Wait in the vent to observe guard patrols. Cross behind cover when the guard facing the vent moves away. Navigate down the stairs, avoiding metal grates, and go left. Look through the window to see the red crank wheel. Exit through the door into the engine room.
  4. 4
    Steam Engine: Wait for a guard to walk onto the metal grate. Hide behind the big wheel, then move to the red crank wheel area. Hide behind the middle wall and wait for the guard to pass. Interact with the crank to turn on the machine. Immediately sneak up the stairs and cross the grate. Use moving boxes to reach the ladder on the right.
  5. 5
    The Rooftops: After the dialogue, climb the ledge to the left. Continue down the rooftops. Collect the note on the vent. Vault over the gate to the left. Continue to the next rooftop and descend the ladders.
  6. 6
    Repair Shop: Walk right past the truck and down the stairs. Collect the collectible (Apple Gardens Travel Guide) on the platform up the ladder on the left. Return to the rooftop area. Make noise near the birds to distract the guard. Vault over the gate to the left. Grab the note on the table behind the gate.
  7. 7
    The Pub: Enter the next open doorway. Quickly run across the yard to the left (hold Shift + M1). Wait for the second revolving guard's back to turn, then walk down the wooden walkway. Grab the note on the barrel near the vault gate. Climb over the gate to the left.
  8. 8
    Wine Storage: Drop down from the upper platform or take the stairs. Move around the corner toward the brick wall with the picture. Climb the ledge and enter the vent. Collect the note and collectible (Madame Cecilia) inside the warehouse. Exit back to the wine storage deck. Wait for patrols, then cross toward the birds on the roof.
  9. 9
    Distraction and Exit: Step toward the birds to alert guards. Exit the area and circle around to the back right. Vault over the gate and head toward the stairs. Collect the note on a crate at the bottom of the stairs.
  10. 10
    Two Paths: Proceed through the two different paths, both containing collectibles.
Tips
  • Metal grates make noise and can alert guards.
  • Birds make noise and can be used as distractions.
  • You are safe walking near non-guard characters.
  • Escape Artist Achievement: Escape the Cutter's Hill interiors.
  • Fowl Play Achievement: Evade a guard with the help of birds.

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