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The Drop — Eriksholm: The Stolen Dream Walkthrough
Eriksholm: The Stolen Dream

The Drop — Eriksholm: The Stolen Dream Walkthrough

Follow our comprehensive walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Navigate guards, find collectibles, and escape the boiler room, attic, workshop, and more.

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Follow our comprehensive walkthrough for Eriksholm: The Stolen Dream Chapter 1: What the Boy Took. Navigate guards, find collectibles, and escape the boiler room, attic, workshop, and more.

Walkthrough
  1. 1
    After the intro cutscene, you'll be in a boiler room. Collect the note on the table and the hanging poster collectible (Rosmark’s Gate and Bastion) on the wall.
  2. 2
    Exit the boiler room by going up the stairs, waiting for the guard to turn away from the hallway, and then exiting through the door.
  3. 3
    Knock on the next door to meet Hanna's Aunt Mary. After the dialogue, go up the ladder.
  4. 4
    In the attic, stay behind the boxes. Wait for a guard to go check the trap door, then sneak past him. Enter the vent on the left.
  5. 5
    Before exiting the vent in the workshop, observe guard patrols. Exit the vent behind cover to the right.
  6. 6
    Wait for guards to enter and for one to leave via the stairs. Go down the stairs on the right, carefully navigate around the metal grates, and proceed left towards the stairs. Look through the window to see the red crank wheel. Exit through the door into the engine room.
  7. 7
    In the engine room, hide behind the big wheel. Wait for the second guard to pass, then move to the red crank wheel area. Hide behind the middle wall and wait for the guard to pass. Interact with the crank to turn on the machine.
  8. 8
    Immediately sneak up the stairs onto the upper grate area. Cross the grate while the wheel is on. Use the moving boxes to cross to the right and reach the ladder.
  9. 9
    On the rooftops, wait for dialogue, then climb the ledge to the left.
  10. 10
    Continue down the rooftops. Collect the note on the vent ahead.
  11. 11
    Vault over the gate to the left of the note and proceed to the next rooftop and ladders leading to the ground floor.
  12. 12
    On the ground, walk right past the truck and down the stairs. Collect the item (Apple Gardens Travel Guide) on the platform up the ladder on the left.
  13. 13
    Backtrack to where you climbed down from the rooftops. Go to the steel roofs on the left past the birds. Make noise near the birds to distract the guard. Vault over the gate to the left and walk past.
  14. 14
    Grab the note on the table behind the gate you vaulted over.
  15. 15
    Enter the next open doorway. Quickly run across the yard to the left (hold Shift + M1) to get past the first revolving guard.
  16. 16
    Wait for the second revolving guard's back to turn, then walk down the wooden walkway.
  17. 17
    Grab the note on the barrel near the vault gate.
  18. 18
    Climb over the gate to the left. Look through the window into the warehouse. Drop down from the upper platform (or take stairs) and move around the corner toward the brick wall with the picture. Climb the ledge and enter the vent.
  19. 19
    Inside the vent, enter the warehouse and collect the note and collectible (Madame Cecilia).
  20. 20
    Exit the warehouse back to the wine storage deck. Wait for patrols, then cross through the middle toward the left where birds are on the roof.
  21. 21
    Step toward the birds to make noise and distract guards. Exit the area and walk around the guards to the back right side. Vault over the gate and head towards the stairs.
  22. 22
    Grab the note on a crate at the bottom of the stairs.
  23. 23
    Choose one of the two paths to reach the objective area, both containing collectibles.
Tips
  • Avoid guards at all costs.
  • Metal grates make noise when walked on, alerting guards.
  • Birds can be used as distractions for guards.
  • You are safe walking near non-guard characters.
  • Use environmental elements like moving boxes and machinery noise to your advantage.

Achievements:

  • Escape Artist: Escape the Cutter's Hill interiors (collected when escaping to the rooftops in Chapter 1).
  • Fowl Play: Evade a guard with the help of birds (collected when using birds as a distraction for the first time, first collectible in Chapter 1).

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